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'''''SKILL ANALYZER''''' is a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player. | '''''SKILL ANALYZER''''' is a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player. | ||
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to | At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level. | ||
When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. | When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. | ||
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Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. | Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. | ||
Courses are added periodically, usually from SKILL ANALYZER, although other courses not relevant to SKILL ANALYZER are occasionally added. For a list of these courses, please see [[SKILL ANALYZER/Miscellanous courses|this article]]. | |||
In infinite infection, the songs from the courses were decided by voting done via the website, and the most voted songs ending up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it was removed from the list on the next voting. For a list of songs that appeared in the polls, see [https://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-/SKILL%20ANALYZER/%B2%DD%C2%EA%B6%CA%B8%F5%CA%E4%A5%EA%A5%B9%A5%C8 here]. | In infinite infection, the songs from the courses were decided by voting done via the website, and the most voted songs ending up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it was removed from the list on the next voting. For a list of songs that appeared in the polls, see [https://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-/SKILL%20ANALYZER/%B2%DD%C2%EA%B6%CA%B8%F5%CA%E4%A5%EA%A5%B9%A5%C8 here]. | ||
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{{3SA Course|EXCEED GEAR Course 1B|{{MXM}} [[Memoria|ΛΛemoria]] |{{MXM}} [[Onslaught -Retaliation of Bahamut-|onslaught -Retaliation of Bahamūt-]] |{{MXM}} [[I (Chroma)|I]] }} | {{3SA Course|EXCEED GEAR Course 1B|{{MXM}} [[Memoria|ΛΛemoria]] |{{MXM}} [[Onslaught -Retaliation of Bahamut-|onslaught -Retaliation of Bahamūt-]] |{{MXM}} [[I (Chroma)|I]] }} | ||
}} | }} | ||
== Trivia == | == Trivia == | ||
None. | None. | ||
{{stub}} | |||
[[Category:SOUND VOLTEX]] | [[Category:SOUND VOLTEX]] | ||
[[Category:Terminology]] | [[Category:Terminology]] |