SKILL ANALYZER: Difference between revisions

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'''''SKILL ANALYZER''''' is a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player.
'''''SKILL ANALYZER''''' is a series of courses ranked so that each course is harder than the last. These courses were first introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] on July 3rd, 2013. The difficulty level of the highest SKILL LEVEL course cleared is often used as an indicator of the overall strength of the player.


At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to 10 on the third set of courses, and later 12 courses, each with a certain difficulty level.
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.


When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails.
When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails.
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Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH.
Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH.


Other courses are added periodically, usually those that were from SKILL ANALYZER, although other courses not relevant to the SKILL ANALYZER are occasionally added. For a list of courses, refer to this article [[SKILL ANALYZER/Miscellanous courses|here]]
Courses are added periodically, usually from SKILL ANALYZER, although other courses not relevant to SKILL ANALYZER are occasionally added. For a list of these courses, please see [[SKILL ANALYZER/Miscellanous courses|this article]].


In infinite infection, the songs from the courses were decided by voting done via the website, and the most voted songs ending up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it was removed from the list on the next voting. For a list of songs that appeared in the polls, see [https://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-/SKILL%20ANALYZER/%B2%DD%C2%EA%B6%CA%B8%F5%CA%E4%A5%EA%A5%B9%A5%C8 here].
In infinite infection, the songs from the courses were decided by voting done via the website, and the most voted songs ending up in the successive SKILL ANALYZER course. However, once a song has appeared twice, it was removed from the list on the next voting. For a list of songs that appeared in the polls, see [https://bemaniwiki.com/index.php?SOUND%20VOLTEX%20II%20-infinite%20infection-/SKILL%20ANALYZER/%B2%DD%C2%EA%B6%CA%B8%F5%CA%E4%A5%EA%A5%B9%A5%C8 here].
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{{3SA Course|EXCEED GEAR Course 1B|{{MXM}} [[Memoria|ΛΛemoria]] |{{MXM}} [[Onslaught -Retaliation of Bahamut-|onslaught -Retaliation of Bahamūt-]] |{{MXM}} [[I (Chroma)|I]] }}
{{3SA Course|EXCEED GEAR Course 1B|{{MXM}} [[Memoria|ΛΛemoria]] |{{MXM}} [[Onslaught -Retaliation of Bahamut-|onslaught -Retaliation of Bahamūt-]] |{{MXM}} [[I (Chroma)|I]] }}
}}
}}
{{stub}}


== Trivia ==
== Trivia ==
None.
None.
{{stub}}


[[Category:SOUND VOLTEX]]
[[Category:SOUND VOLTEX]]
[[Category:Terminology]]
[[Category:Terminology]]

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