What is beatmania IIDX: Difference between revisions

Jump to navigation Jump to search
m
No edit summary
Line 237: Line 237:
==Gameplay modifiers==
==Gameplay modifiers==


[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC BISTROVER|BISTROVER]]). Older modifiers no longer seen in recent arcade games are also described here.]
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CastHour|CastHour]]). Older modifiers no longer seen in recent arcade games are also described here.]


'''BASIC ASSIST MODIFIERS / Beginner Options'''
'''BASIC ASSIST MODIFIERS / Beginner Options'''
Line 329: Line 329:
| Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed.
| Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed.
|-
|-
| Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, and COMBO BREAK) obtained in a current stage.
| Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, COMBO BREAK, and FAST/SLOW) obtained in a current stage.
|-
|-
| Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line.
| Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line.
Line 335: Line 335:
| Judgment Timing Indicator Display || Yes|| Yes || Yes ||  When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.
| Judgment Timing Indicator Display || Yes|| Yes || Yes ||  When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator.
|-
|-
| Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.
| Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. <br /> In CastHour, this can be set during gameplay by pressing [3] for Early, [9] for Late, and [0] for Auto-Adjust.
|-
|-
| Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference.
| Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference.
339

edits

Navigation menu