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==Gameplay modifiers== | ==Gameplay modifiers== | ||
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC | [NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CastHour|CastHour]]). Older modifiers no longer seen in recent arcade games are also described here.] | ||
'''BASIC ASSIST MODIFIERS / Beginner Options''' | '''BASIC ASSIST MODIFIERS / Beginner Options''' | ||
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| Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed. | | Ghost Score Display Position || Yes || Yes || No || This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. The color of the ghost display can also be changed. | ||
|- | |- | ||
| Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, | | Judge Mode || Yes || Yes || No || When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, COMBO BREAK, and FAST/SLOW) obtained in a current stage. | ||
|- | |- | ||
| Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line. | | Judgment Name Display || Yes || Yes || No || This adjusts the distance of the judgment name from the judgment line. | ||
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| Judgment Timing Indicator Display || Yes|| Yes || Yes || When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator. | | Judgment Timing Indicator Display || Yes|| Yes || Yes || When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator. | ||
|- | |- | ||
| Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. | | Timing Adjustment || Yes || Yes || Yes || This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. <br /> In CastHour, this can be set during gameplay by pressing [3] for Early, [9] for Late, and [0] for Auto-Adjust. | ||
|- | |- | ||
| Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference. | | Target Score Display || Yes || Yes || No || If a TARGET SCORE is enabled, this changes the display method of the target score difference. |
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