What is SOUND VOLTEX: Difference between revisions

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= SOUND VOLTEX Series =
= SOUND VOLTEX Series =
SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br>
SOUND VOLTEX is part of the [[BEMANI]] series of music games. The game series combines traditional button gameplay with the use of analog dials and sound effects, creating a unique sound and game experience.<br>
[[Hidenori Kotera|Cody]] and [[Yasuhiro Taguchi|TAG]] are the current sound directors of the series, while [[Takayuki Ishikawa|dj TAKA]] is the current sound producer, with [[Yoshitaka Nishimura|DJ YOSHITAKA]] as the head producer.<br>  
[[Takahiro Fukase|PHQUASE]] is the current sound director of the series, while [[Takayuki Ishikawa|dj TAKA]] is the current sound producer, with [[Yoshitaka Nishimura|DJ YOSHITAKA]] as the head producer.<br>  
[[Sota Fujimori]] is the composer of the BGM for the first four installments, from [[AC SDVX|BOOTH]] to [[AC SDVX IV|HEAVENLY HAVEN]]. [[Takahiro Fukase|PHQUASE]] composed the [[AC SDVX VW|VIVID WAVE]] BGM, and [[Shunsuke Sato|SYUNN]] composed the [[AC SDVX EG|EXCEED GEAR]] BGM.
[[Sota Fujimori]] is the composer of the BGM for the first four installments, from [[AC SDVX|BOOTH]] to [[AC SDVX IV|HEAVENLY HAVEN]]. PHQUASE composed the [[AC SDVX VW|VIVID WAVE]] BGM, and [[Shunsuke Sato|SYUNN]] composed the [[AC SDVX EG|EXCEED GEAR]] BGM.


What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br>
What makes SOUND VOLTEX different from the other game series is that regular BEMANI artists (either KONAMI in-house or commissioned ones) are not prominent in the song list. Instead, artists renowned in the doujin and beatmania simulation scene are more common here, plus licensed [[EXIT TUNES]] songs and ''Touhou Project'' arrangements. There are also remixes of original KONAMI songs.<br>
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EXCEED GEAR also introduced more mechanics and changes:
EXCEED GEAR also introduced more mechanics and changes:
* A new cabinet, named ''Valkyrie model'', is introduced, which allows access to some exclusive songs and other gameplay mechanics, such as the S-CRITICAL judgement. EX-SCORE is also displayed when S-CRITICAL judgement is enabled.
* A new cabinet, named ''Valkyrie model'', is introduced, which allows access to some exclusive songs and other gameplay mechanics, such as the S-CRITICAL judgement. [[EX Score|EX-SCORE]] is also displayed when S-CRITICAL judgement is enabled.
* EXTRACK gauge is added in which the player will have access to EXTRACK if it is filled. They are also separate with BLASTER ENERGY, meaning that the player can access BLASTER-related unlocks outside EXTRACK.
* EXTRACK gauge is added in which the player will have access to EXTRACK if it is filled. They are also separate with BLASTER ENERGY, meaning that the player can access BLASTER-related unlocks outside EXTRACK.
* The unlocking mechanics for BLASTER GATE and ''Ω Dimension'' were simplified, as players now need to clear or play 20 times (regardless of playing local or online) to unlock the charts. Playing a chart under BLASTER PASS instantly unlocks the chart regardless of results.
* The unlocking mechanics for BLASTER GATE and ''Ω Dimension'' were simplified, as players now need to clear or play 20 times (regardless of playing local or online) to unlock the charts. Playing a chart under BLASTER PASS instantly unlocks the chart regardless of results.
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Note that newly added songs (except for most original songs) have the NOVICE and ADVANCED charts always available by default. The other difficulty charts usually must be bought with BLOCKs. If not, they can be unlocked via BLASTER GATE, or through MISSIONs (in the case of GRAVITY WARS).
Note that newly added songs (except for most original songs) have the NOVICE and ADVANCED charts always available by default. The other difficulty charts usually must be bought with BLOCKs / PCB. If not, they can be unlocked via BLASTER GATE, or through MISSIONs (in the case of GRAVITY WARS).


== Scoring ==
== Scoring ==
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== SDVX Station ==
== SDVX Station ==
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets (or PCB in VIVID WAVE) by playing the game. Blocks (Blc) and PCB are used to purchase song charts, while Packets (Pc) are used to purchase Appeal Cards.
SDVX Station is the section of the game where you can buy in-game items using Blocks or Packets. You gain Blocks and Packets (or PCB since VIVID WAVE) by playing the game. Blocks (Blc) and PCB are used to purchase song charts, while Packets (Pc) are used to purchase Appeal Cards.


Since NOVICE charts are always unlocked, you will only buy ADVANCED, EXHAUST, and BLASTER (such as INFINITE and GRAVITY) ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you can choose to buy only the ADVANCED chart for a song, or all of them (except BLASTER charts) at once. Another difference between the two games is the absence of RANK requirements since SOUND VOLTEX II -infinite infection-.
Since NOVICE charts are always unlocked, you will only buy ADVANCED, EXHAUST, and BLASTER (such as INFINITE and GRAVITY) ones. In SOUND VOLTEX BOOTH, you could buy single charts; in the sequel, you can choose to buy only the ADVANCED chart for a song, or all of them (except BLASTER charts) at once. Another difference between the two games is the absence of RANK requirements since SOUND VOLTEX II -infinite infection-.
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