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ARC SCORE is beatmania IIDX 26 Rootage's EXTRA STAGE system. For Japanese version machines, this only appears on PREMIUM START (which requires [[PASELI]]). The event began on November 22nd, 2018.
ARC SCORE is beatmania IIDX 26 Rootage's EXTRA STAGE system. For Japanese version machines, this only appears on PREMIUM START (which requires [[PASELI]]). The event began on November 22nd, 2018.


ARC SCORE can be considered a spiritual successor to PARALLEL ROTATION from [[AC SIRIUS|beatmania IIDX 17 SIRIUS]], with songs based around an older style. As is usual for EXTRA STAGE events, what songs you are allowed to play are based around the sum of the difficulty levels, DJ LEVEL and clear type of the first three songs of your credit. As an additional requirement, the song played on the FINAL STAGE must be from the style the song is related to. (The exception to this is the final song, which can only be accessed by playing other songs from ARC SCORE for the FINAL STAGE.)
ARC SCORE can be considered a spiritual successor to PARALLEL ROTATION from [[AC SIRIUS|beatmania IIDX 17 SIRIUS]], with songs based around an older style. As is usual for EXTRA STAGE events, what songs you are allowed to play are based around the sum of the difficulty levels, DJ LEVEL and clear type of the first three songs of your credit.  


The conditions to access ARC SCORE change based on the Phase it is in:
The conditions to access ARC SCORE change based on the Phase it is in:
* Phase 1:
 
** NORMAL difficulty: Obtain at least an A rank on three songs that total 18 or more in difficulty by clearing them with the EX-HARD gauge.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
** HYPER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty by clearing them with the EX-HARD gauge.
!style="background:#9999ee; text-align: center;" rowspan=2|Phase
** ANOTHER difficulty: Obtain at least a AAA rank on three songs that total 33 or more in difficulty by clearing them with the EX-HARD gauge.
!style="background:#9999ee; text-align: center;" colspan=3|NORMAL
* Phase 2:
!style="background:#9999ee; text-align: center;" colspan=3|HYPER
** NORMAL difficulty: Obtain at least a B rank on three songs that total 15 or more in difficulty by clearing them with the HARD gauge.
!style="background:#9999ee; text-align: center;" colspan=3|ANOTHER
** HYPER difficulty: Obtain at least an A rank on three songs that total 24 or more in difficulty by clearing them with the HARD gauge.
|-
** ANOTHER difficulty: Obtain at least a AA rank on three songs that total 30 or more in difficulty by clearing them with the HARD gauge.
!style="background:#9999ee; text-align: center;"|Total Level
* Phase 3:
!style="background:#9999ee; text-align: center;"|DJ LEVEL
** NORMAL difficulty: Obtain at least a C rank on three songs that total 12 or more in difficulty by clearing them with the HARD gauge.
!style="background:#9999ee; text-align: center;"|Clear Lamp
** HYPER difficulty: Obtain at least an B rank on three songs that total 21 or more in difficulty by clearing them with the HARD gauge.
!style="background:#9999ee; text-align: center;"|Total Level
** ANOTHER difficulty: Obtain at least a AA rank on three songs that total 27 or more in difficulty by clearing them with the HARD gauge.
!style="background:#9999ee; text-align: center;"|DJ LEVEL
!style="background:#9999ee; text-align: center;"|Clear Lamp
!style="background:#9999ee; text-align: center;"|Total Level
!style="background:#9999ee; text-align: center;"|DJ LEVEL
!style="background:#9999ee; text-align: center;"|Clear Lamp
|-
|Phase 1
|18
|A or better
|EX-HARD CLEAR or better
|27
|AA or better
|EX-HARD CLEAR or better
|33
|AAA
|EX-HARD CLEAR or better
|-
|Phase 2
|15
|B or better
|HARD CLEAR or better
|24
|A or better
|HARD CLEAR or better
|30
|AA or better
|HARD CLEAR or better
|-
|Phase 3
|18
|C or better
|HARD CLEAR or better
|24
|B or better
|HARD CLEAR or better
|28
|AA or better
|HARD CLEAR or better
|-
|colspan=10|If RANDOM is used, all three songs must be cleared with a rank on AAA and an EX-HARD CLEAR or better, regardless of phase.
|}
 
As an additional requirement, the song played on the FINAL STAGE must be from the style the song is related to. (The exception to this is the final song, which can only be accessed by playing other songs from ARC SCORE for the FINAL STAGE.) The following styles and its respective songs are:
 
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" |Style
!style="background:#9999ee; text-align: center;" |Song
!style="background:#9999ee; text-align: center;" |Date debut
|-
|style="background:orange; text-align: center;" |[[AC 8th style|{{span style color|white|8th style}}]]
|[[XENON II ~TOMOYUKI no yabou~|XENON II ~TOMOYUKIの野望~]]
|November 22nd, 2018
|-
|style="background:gold; text-align: center;" |[[AC GOLD|{{span style color|white|GOLD}}]]
|[[Konno Hiori no konjiki teigen|金野火織の金色提言]]
|December 27th, 2018
|-
|style="background:#e0ffff; text-align: center;" |[[AC SIRIUS|{{span style color|blue|SIRIUS}}]]
|[[Red. by Jack Trance]]
|January 31st, 2019
|-
|style="background:cyan; text-align: center;" |[[AC Lincle|{{span style color|orange|Lincle}}]]
|[[Dakishimete mon amour|抱きしめてモナムール]]
|February 28th, 2019
|-
|style="background:pink; text-align: center;" |[[AC EMPRESS|{{span style color|white|EMPRESS}}]]
|[[& Intelligence]]
|April 11th, 2019
|-
|style="background:#800000; text-align: center;" |[[AC SPADA|{{span style color|red|SPADA}}]]
|[[ONIGOROSHI]]
|May 23rd, 2019
|-
|style="background:#696969; text-align: center;" |[[AC 3rd style|{{span style color|magenta|3rd style}}]]
|[[COSMIC CYBER]]
|June 27th, 2019
|-
|style="background:blue; text-align: center;" |[[AC HAPPY SKY|{{span style color|white|HAPPY SKY}}]]
|[[GENE]]
|August 1st, 2019
|-
|style="background:#722012; text-align: center;" |{{span style color|gold|Final}}
|[[GO OVER WITH GLARE -ROOTAGE 26-]]
|September 5th, 2019
|}


When a song is unlocked for play, the stage select BGM is changed to the corresponding style's, and that style's play frame is used when playing the song (For styles prior to tricoro, frames have been remastered to HD and BGMs have been remixed to be layered).
When a song is unlocked for play, the stage select BGM is changed to the corresponding style's, and that style's play frame is used when playing the song (For styles prior to tricoro, frames have been remastered to HD and BGMs have been remixed to be layered).


Every time a song is cleared as the EXTRA STAGE, you get one ARC Element for it, which is used to unlock its charts outside the EXTRA STAGE as well as its frame and BGM.
Every time a song is cleared as the EXTRA STAGE, you get one ARC Element for it, which is used to unlock its charts outside the EXTRA STAGE as well as its frame and BGM. Obtaining one, three and five ARC Elements respectively unlocks the NORMAL, HYPER and ANOTHER charts, and 10 ARC Elements unlock its frame and BGM customization items.
* One ARC Element unlocks the NORMAL chart outside EXTRA STAGE
* Three ARC Elements unlocks the HYPER chart outside EXTRA STAGE
* Five ARC Elements unlocks the ANOTHER chart outside EXTRA STAGE
* Ten ARC Elements unlocks its frame and BGM for customization purposes


Obtaining ten ARC Elements each for every single ARC SCORE song rewards a Platinum Tran Medal.
Obtaining ten ARC Elements each for every single ARC SCORE song rewards a Platinum Tran Medal.
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