AC GOLD: Difference between revisions

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* Full combo has a rising gold splash.
* Full combo has a rising gold splash.
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later.
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later.
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]].
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, not all songs are allowed due to [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song containing different arrangements on different difficulties]].
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release.
* First beatmania IIDX game where all of the ANOTHER charts from the default songlist rated Level 12 are hidden during initial release. These charts are unlocked on beat#2 (April 25th, 2007).
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album.
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album.
* [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]].
* [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]].
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* e-AMUSEMENT only:
* e-AMUSEMENT only:
** VIP Room available, which contains specific courses as well as new EXTRA STAGE/ONE MORE EXTRA STAGE songs, therefore making this the first style to feature more than one EXTRA STAGE/ONE MORE EXTRA STAGE.
** VIP Room available, which contains specific courses as well as new EXTRA STAGE/ONE MORE EXTRA STAGE songs, therefore making this the first style to feature more than one EXTRA STAGE/ONE MORE EXTRA STAGE.
*** As such, both EXTRA STAGE events can be triggered within a same session if unlocking conditions are met at the same time. This practice continues until [[AC SIRIUS|SIRIUS]].
** GP system first used, which used "GP" earned from clearing songs to access a folder called IIDX RECORDS, which feature CS-only songs, new songs, and different crossover songs from other BEMANI games.
** GP system first used, which used "GP" earned from clearing songs to access a folder called IIDX RECORDS, which feature CS-only songs, new songs, and different crossover songs from other BEMANI games.
*** GP system would not be used again until [[AC Resort Anthem|Resort Anthem]] under DELLAR in-game currency, which became a regular norm used till this day.
*** GP system would not be used again until [[AC Resort Anthem|Resort Anthem]] under DELLAR in-game currency, which became a regular norm used till this day.
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== VIP ROOM ==
== VIP ROOM ==
VIP ROOM is the secondary EXTRA STAGE system in GOLD, modeled after [[AC DistorteD|DistorteD]]'s ''CARDINAL GATE'' system. As with CARDINAL GATE, an e-AMUSEMENT PASS is required to access it. Each room has its own frame and unlock conditions:
VIP ROOM is the secondary EXTRA STAGE system in GOLD, modeled after [[AC DistorteD|DistorteD]]'s ''CARDINAL GATE'' system. As with CARDINAL GATE, an e-AMUSEMENT PASS is required to access it, and a warning screen about playing difficult songs will be displayed when the player selects the event folder (opening it will lock on the folder until the end of session). Each room has its own frame and unlock conditions:


'''Silver Room'''
'''Silver Room'''
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