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(save for saving's sake) |
(save for saving) |
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Pop'n Music has a very straightforward menu layout and playing screen. The first screen encountered is of course the credit screen. Insert coins to activate the buttons. On most AC versions, codes are entered at this point, before pressing the red button to start. On [[e-AMUSEMENT]] enabled consoles, your card should be inserted now. Navigation through menus is very simple: | Pop'n Music has a very straightforward menu layout and playing screen. The first screen encountered is of course the credit screen. Insert coins to activate the buttons. On most AC versions, codes are entered at this point, before pressing the red button to start. On [[e-AMUSEMENT]] enabled consoles, your card should be inserted now. Navigation through menus is very simple: | ||
*Red button makes selections and advances menus | *''Red'' button makes selections and advances menus | ||
*White buttons cancel selections when available | *''White'' buttons cancel selections when available | ||
*Blue buttons scroll left and right or up and down through all menus | *''Blue'' buttons scroll left and right or up and down through all menus | ||
*Green buttons scroll horizontally through the song select screen | *''Green'' buttons scroll horizontally through the song select screen | ||
*Yellow buttons, when held down, advance a large distance through the song select screen | *''Yellow'' buttons, when held down, advance a large distance through the song select screen | ||
The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between battle mode, challenge mode, beginners mode, and the like. After selecting a game mode, you will need to select the number of buttons you wish to play with, 5 or 9. This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. | The first menu will be the [[#Game Modes|game mode]] select screen. Here you can pick between battle mode, challenge mode, beginners mode, and the like. After selecting a game mode, you will need to select the number of buttons you wish to play with, 5 or 9. This will bring you to the [[#Song Select|song select]] screen. Once you've chosen a song, gameplay will start. This is when you would select [[#Modifiers|modifiers]] to go with your song. | ||
After the song, your play will be judged. After the final song, a rundown of all your songs will be shown, and if you qualify, the name entry screen will be displayed. | After the song, your play will be judged. After the final song, a rundown of all your songs will be shown, and if you qualify, the name entry screen will be displayed. | ||
==Game Modes== | ==Game Modes== | ||
*''Normal'' mode | There have been several different game modes across the Pop'n Music series, and not all of them are available in every game. | ||
*''Challenge'' | *''Normal'' mode | ||
*Battle | **3 songs per credit. | ||
*Expert | **Any of the available songs can be used. | ||
*Osusume | **All difficulties but 5 button can be selected | ||
*''Challenge'' mode | |||
**Tallies EX points based on song difficulty and challenge modifiers. | |||
**Extra stage if a certain amount of points is accumulated. | |||
*''Battle'' mode | |||
**"3 Key" mode for two players. | |||
**After a certain amount of gameplay, attacks can be launched against your opponent, which can be deflected. The attack puts a modifier on your opponent if successful. | |||
** | |||
*''Expert'' mode | |||
*''Osusume'' mode | |||
==Song Select== | ==Song Select== | ||
changing difficulty | |||
scrolling | |||
==Modifiers== | ==Modifiers== | ||
To access gameplay options in all versions (except [[PnM_AC_Animelo_2|Animelo 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: Hi Speed, Random/Mirror, Hidden/Sudden, and | To access gameplay options in all versions (except [[PnM_AC_Animelo_2|Animelo 2]],) press both yellow buttons at the same time during the song loading screen. There are four modifier options available: ''Hi Speed'', ''Random/Mirror'', ''Hidden/Sudden'', and ''Pop-kun''. | ||
*Hi Speeds range from x1 up to x8 in Pop'n 9. | |||
*Random randomizes the columns in which the notes, or pop-kuns, drop. Mirror reverses the order of the columns from right to left. S-Random, an unlockable feature in some newer versions, dynamically randomizes the columns that the pop-kuns descend, during the song. | |||
*Hidden and Sudden do just what you would expect, either hide the pop-kuns when they get to the bottom of the screen, or make them appear more suddenly by hiding them at the top. The combination of these two modifiers gives you Hidden-Sudden, which makes the notes appear for a short time where the Hidden and Sudden curtains overlap. | |||
*The Pop-kun modifier changes the appearance of the notes, replacing the Pop-kun graphic with the face of your character, the stage's character, or a [[What_Is_Beatmania_IIDX|Beatmania IIDX]] bar |
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