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* First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses. | * First mainline DanceDanceRevolution arcade game to launch without ''any'' new licenses. | ||
* Single and Double can now be switched on the same credit by pressing [3] on the numeric keypad. | * Single and Double can now be switched on the same credit by pressing [3] on the numeric keypad. | ||
** | ** Play style is now indicated at the TOTAL RESULT screen due to this. | ||
* The ability to pay PREMIUM with coins has been added for Japanese | * The ability to pay PREMIUM with coins has been added for Japanese machines. [https://twitter.com/mifune_sonia/status/1504270394131300353?s=20&t=4s3dQYTQho2CXJIqynoI6w] | ||
* EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details. | * EXTRA STAGE system carried over from [[AC DDR A20 PLUS|DanceDanceRevolution A20 PLUS]]; please see [[AC DDR A20 PLUS#EXTRA STAGE|its page]] for more details. | ||
* The songs / charts from [[AC DDR A20|DanceDanceRevolution A20]] | * The following songs / charts from [[AC DDR A20|DanceDanceRevolution A20]]/A20 PLUS are now available by default (all other songs not mentioned here are still locked): | ||
** [[FLOOR INFECTION]] | ** [[FLOOR INFECTION]] | ||
** [[Ichika no BEMANI chou janken taikai 2020]] (いちかのBEMANI超じゃんけん大会2020) | ** [[Ichika no BEMANI chou janken taikai 2020]] (いちかのBEMANI超じゃんけん大会2020) | ||
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** [[Maishuu! Ichika no chou BEMANI rush 2020]] (毎週!いちかの超BEMANIラッシュ2020) | ** [[Maishuu! Ichika no chou BEMANI rush 2020]] (毎週!いちかの超BEMANIラッシュ2020) | ||
** [[KONAMI Arcade Championship#The 10th|The 10th KONAMI Arcade Championship]] | ** [[KONAMI Arcade Championship#The 10th|The 10th KONAMI Arcade Championship]] | ||
** | ** [[HAPPY ANGEL|HAPPY☆ANGEL]] and [[ZETA~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]] CHALLENGE | ||
* | * All of the licenses exclusive to the 20th anniversary model cabinets of A20 are still exclusive. | ||
* All non-player scores (via [[e-amusement]] data) have been reset. | * All non-player scores (via [[e-amusement]] data) have been reset. | ||