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Since infinite infection, the new games also have their own "special" difficulty, each named after their subtitles: | Since infinite infection, the new games also have their own "special" difficulty, each named after their subtitles: | ||
* infinite infection added the <span style="color: #cc22aa;">'''INFINITE'''</span> difficulty, with a light purple hue (previously rainbow). | * infinite infection added the <span style="color: #cc22aa;">'''INFINITE'''</span> difficulty, with a light purple hue (previously green with rainbow text). | ||
* GRAVITY WARS added <span style="color: #ffa500;">'''GRAVITY'''</span>, with an orange hue. | * GRAVITY WARS added <span style="color: #ffa500;">'''GRAVITY'''</span>, with an orange hue. | ||
* HEAVENLY HAVEN added <span style="color: #00cfcf;">'''HEAVENLY'''</span>, with a | * HEAVENLY HAVEN added <span style="color: #00cfcf;">'''HEAVENLY'''</span>, with a light blue hue. | ||
* VIVID WAVE added <span style="color: #FF9EE6;">'''VIVID'''</span>, with a pink hue. | * VIVID WAVE added <span style="color: #FF9EE6;">'''VIVID'''</span>, with a pink hue. | ||
* EXCEED GEAR added <span style="color: #8ce4fb;">'''EXCEED'''</span>, with a cyan/dark blue hue. | |||
These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs. | These difficulties are equivalent to each other, and these charts are usually added to songs from previous versions, adding the respective games' new gimmicks to otherwise old and outdated songs. | ||
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