What Is DDR?: Difference between revisions

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; Combo
; Combo
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of steps (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo.
Another concept is the ability to create a combo (コンボ). After hitting successfully a number of notes (4), the combo number will appear on the screen. Since [[AC DDR 2013|DanceDanceRevolution (2013)]], getting a Good won't break the combo and only getting a Miss or a N.G. can now break the combo.


; EX Score
; EX Score
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=== DANCE LEVEL ===
=== DANCE LEVEL ===
Depending on the edition of the game, dance steps are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color. The difference between each difficulty for a song is the sequence of pre-recorded dance steps (known as a chart).
Depending on the edition of the game, charts are broken into 3 to 5 levels of difficulty. Each dance level is also represented by a color. The difference between each difficulty for a song is the sequence of pre-recorded charts.


; <span style="color:#1fd6fe;">BEGINNER</span>
; <span style="color:#1fd6fe;">BEGINNER</span>
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=== GROOVE RADAR ===
=== GROOVE RADAR ===
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
* VOLTAGE refers to the peak density of the steps of the song. It's the highest density of arrows that ever appear on the screen at once.
* VOLTAGE refers to the peak density of the notest of the song. It's the highest density of arrows that ever appear on the screen at once.
* AIR refers to the amount of Jumps of the song.
* AIR refers to the amount of Jumps of the song.
* FREEZE refers to the amount of Freeze Arrows of the song.
* FREEZE refers to the amount of Freeze Arrows of the song.
* CHAOS refers to the amount of steps that do not match well with the beat of the song.
* CHAOS refers to the amount of notes that do not match well with the beat of the song.
* STREAM refers to the amount of sets of steps that are right after one another (density of steps), in the song. It is actually determined as the number of steps per minute.
* STREAM refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.


Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.
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To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].
To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]].


Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the steps on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options but on select occasions such as an EXTRA STAGE, the modifiers are set by the game and cannot be changed (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player.


== Scoring System ==
== Scoring System ==