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(Grammar on MIRROR, added EX Score) |
BCulture65 (talk | contribs) (added automation megamix) |
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;[[EX Score]] | ;[[EX Score]] | ||
:A mechanic originally appearing in beatmania and DanceDanceRevolution, introduced in EXCEED GEAR. S-CRITICAL are worth 5, CRITICAL are worth 4, NEAR are worth 2, and ANALOG/Long Chain CRITICALs are also worth 2. | :A mechanic originally appearing in beatmania and DanceDanceRevolution, introduced in EXCEED GEAR. S-CRITICAL are worth 5 points, CRITICAL are worth 4, NEAR are worth 2, and ANALOG/Long Chain CRITICALs are also worth 2. EX Score is only visible whenever S-CRITICAL is enabled. | ||
;EXCEED | ;EXCEED | ||
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;MAXIMUM | ;MAXIMUM | ||
:The fourth tier of difficulty targeting for experts. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level (not counting the April Fools' Day exclusive song [[Exceed kamen-chan no chotto issen wo exceed shita EXCEED kouza|エクシード仮面ちゃんのちょっと一線をえくしーどしたEXCEED講座]], which is rated Level 1). | :The fourth tier of difficulty targeting for experts. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level (not counting the April Fools' Day exclusive song [[Exceed kamen-chan no chotto issen wo exceed shita EXCEED kouza|エクシード仮面ちゃんのちょっと一線をえくしーどしたEXCEED講座]], which is rated Level 1). | ||
;MEGAMIX | |||
:A feature introduced in VIVID WAVE, whereas the player's song choices selected via the AUTOMATION PARADISE feature are converted into a medley fixed at 180 BPM. A variant of this mode introduced in EXCEED GEAR is MEGAMIX BATTLE, whereas two players each choose a set of five songs and compete head-to-head. | |||
;MIRROR | ;MIRROR |
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