Beatmania IIDX CLASSIC CLASS Dan Courses: Difference between revisions

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{{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}}
{{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}}
= beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses =
= beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses =
The CLASSIC CLASS [[beatmania IIDX Dan Courses|Dan Courses]] are a series of courses ranked so that each course is harder than the last, featuring courses of each level that were reprised up till the release of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] and [[AC CANNON BALLERS|25 CANNON BALLERS]], including [[beatmania IIDX CS Dan Courses|console versions]]).
The CLASSIC CLASS [[beatmania IIDX Dan Courses|Dan Courses]] are a series of courses ranked so that each course is harder than the last, featuring courses of each level that were reprised up till the release of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] and [[AC CANNON BALLERS|25 CANNON BALLERS]], including [[beatmania IIDX CS Dan Courses|console versions]].


As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]] and [[AC CastHour|29 CastHour]] still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions:
As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]] and [[AC CastHour|29 CastHour]] still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions:
* To pass the Kiwami course, you have to clear all the courses consecutively; failing once will reset the progress.
* To pass the Kiwami course, you have to clear all the courses consecutively; failing once will reset the progress.
* Each attempt cycles between playing the course regularly and with MIRROR on.
* Each attempt cycles between playing the course regularly and with MIRROR on. EX-HARD gauge is unavailable on all attempts.
* The gauge is limited to the lowest value it reached during your previous attempt, rounded down to the next even integer (e.g. if your gauge reached 43% on your first attempt, the gauge on your second attempt will be limited to 42%).
* The gauge is limited to the lowest value it reached during your previous attempt, rounded down to the next even integer (e.g. if your gauge reached 43% on your first attempt, the gauge on your second attempt will be limited to 42%).
* In CastHour, two other restrictions were added:
* In CastHour, two other restrictions were added:
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