AC DDR X3: Difference between revisions

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** Characters in 2ndMIX MODE no longer have their original dance routines. They use the routines introduced in [[AC DDR X|DanceDanceRevolution X]] and [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead.
** Characters in 2ndMIX MODE no longer have their original dance routines. They use the routines introduced in [[AC DDR X|DanceDanceRevolution X]] and [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] instead.
** 2ndMIX MODE also uses the same camera angles as the main game. Because of this, the dancers appear very small in-game.
** 2ndMIX MODE also uses the same camera angles as the main game. Because of this, the dancers appear very small in-game.
** Much like 2ndMIX, mechanics featured after 2ndMIX (such as Freeze Arrows or Shock Arrows) are absent. Some songs that were available to this mode would later receive proper charts when these songs are unlocked for normal play.
* Interface theme is taken from [[CS DDR II|DanceDanceRevolution II]].
* Interface theme is taken from [[CS DDR II|DanceDanceRevolution II]].
* DRILL COURSE from [[AC DDR X2|X2]] has been removed.
* DRILL COURSE from [[AC DDR X2|X2]] has been removed.
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** Subsequently, all licenses from ''A Different Drum'' records were also removed.
** Subsequently, all licenses from ''A Different Drum'' records were also removed.
* The CLUB background dance stage introduced in [[AC DDR X2|DanceDanceRevolution X2]] has been removed. It would later be restored in [[AC DDR A|DanceDanceRevolution A]], though.
* The CLUB background dance stage introduced in [[AC DDR X2|DanceDanceRevolution X2]] has been removed. It would later be restored in [[AC DDR A|DanceDanceRevolution A]], though.
* A Clear Marker system has been added, replacing the clear notes from DanceDanceRevolution X2. If a player clears a song, a diagonal "sticker" will appear on top of the song's cover jacket. Different colors notate full combos on the song.
* A Clear Marker system has been added, replacing the clear notes from DanceDanceRevolution X2 when a song was cleared. A diagonal "sticker" will appear on top of the song's cover jacket, which comes in the following colors:
** Blue:cleared.
** Blue: normal CLEAR;
** Green with a circle mark: cleared with a GREAT FULL COMBO.
** Green with a circle mark: cleared with a GREAT FULL COMBO; and
** Gold with a circle mark: cleared with either a PERFECT/MARVELOUS FULL COMBO.
** Gold with a circle mark: cleared with either a PERFECT/MARVELOUS FULL COMBO.
* Target Score system added. The player can choose a rival or their own score to track between songs.
* Target Score system added, allowing the player to select a rival or their own score to track between songs.
* BEMANI TITLE sort option added. This sorts songs according to which of the other five major BEMANI series they also appear in.
* BEMANI TITLE sort option added. This sorts songs according to which of the other five major BEMANI series they also appear in.
* First DanceDanceRevolution game to use the Star system to determine if player gets EXTRA STAGE.
* First DanceDanceRevolution game to use the Star system to determine if player gets EXTRA STAGE.
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* Last DanceDanceRevolution game to feature accessories as wearable customization for characters.
* Last DanceDanceRevolution game to feature accessories as wearable customization for characters.
* Last DanceDanceRevolution arcade game to use KONAMI's 2003-2013 logo.
* Last DanceDanceRevolution arcade game to use KONAMI's 2003-2013 logo.
* The system background music was composed by [[Yasuhiro Taguchi|TAG]].
* The system background music is based on [[CS DDR II|DanceDanceRevolution II]], which was composed by [[Yasuhiro Taguchi|TAG]].
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X3 VS 2ndMIX ended on April 30th, 2013.
* [[e-amusement|eAMUSEMENT]] support for DanceDanceRevolution X3 VS 2ndMIX ended on April 30th, 2013.
* New songs: 75
* New songs: 75
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