Ninkimono nandesu: Difference between revisions

Jump to navigation Jump to search
→‎Video Production Information: "oji" is referring to Koezuka, it directly translates to "prince" but i wasnt sure if i should leave it like that, also feel free to correct any other errors ofc (https://web.archive.org/web/20180603181143/http://www.konami.jp/bemani/gfdm/gfdmv4/music/m261.html)
(→‎Video Production Information: "oji" is referring to Koezuka, it directly translates to "prince" but i wasnt sure if i should leave it like that, also feel free to correct any other errors ofc (https://web.archive.org/web/20180603181143/http://www.konami.jp/bemani/gfdm/gfdmv4/music/m261.html))
Line 85: Line 85:


== Video Production Information ==
== Video Production Information ==
Untranslated.
=== Hagu ===
Hi there.<br>
Hagu here, this time in charge of "Twinkle☆berry" again.<br>
It's been a while since [[AC GFDM V2|V2]], but I'm sure I haven't forgotten how to draw with my usual subtle touch, right?
 
Well, this time, I don't know what's going on, but I've suddenly become popular!<br>
This is a story about a girl like that.
 
As usual, Oji (+ Mocchy) and I talked about what to do and how to do it, and we decided on the character design in about 15 minutes, but for some reason, it took us about an hour to decide on the name.<br>
I was stuck on "○野 ○○○", and it was hard to decide on a name.
 
:How about "Mokuzu Umino" (海野もくず)?
:No, it should be "Mozuku Umino" (海野もずく), right?
:I mean, this has nothing to do with the sea!
 
After some discussion, we decided on "Hazumu Otono" (音野はずむ) because she is a girl who can sing and dance.<br>
I like the name because it has a slightly boyish feel to it.
 
I made the drawings and Mocchy made the movie, this was a cooperative effort.<br>
Since I was able to spend more time on the drawings than usual, the number of characters in the movie is the largest so far.<br>
I also put a lot of effort into the dancing in the chorus, so please try to follow along with it!<br>
(Oji is dancing, too, probably)


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Navigation menu