3,935
edits
m (→February) Tags: Mobile edit Mobile web edit |
m (→2004) Tags: Mobile edit Mobile web edit |
||
Line 7: | Line 7: | ||
beatmania IIDX fans had a lot to celebrate in 2004. [[CS 7th style|beatmania IIDX 7th style CS]] came out in May, continuing the CS beatmania IIDX series after lying dormant for near two years prior. Featuring all the songs from the [[AC 7th style|arcade version]], plus two previews (one from [[AC 8th style|8th style]] and one from [[AC 9th style|9th style]]), and a whopping 45 revivals from across the previous seven games, there was a lot to celebrate. IIDX fans also received in mid-November [[CS 8th style|beatmania IIDX 8th style CS]]. | beatmania IIDX fans had a lot to celebrate in 2004. [[CS 7th style|beatmania IIDX 7th style CS]] came out in May, continuing the CS beatmania IIDX series after lying dormant for near two years prior. Featuring all the songs from the [[AC 7th style|arcade version]], plus two previews (one from [[AC 8th style|8th style]] and one from [[AC 9th style|9th style]]), and a whopping 45 revivals from across the previous seven games, there was a lot to celebrate. IIDX fans also received in mid-November [[CS 8th style|beatmania IIDX 8th style CS]]. | ||
But the arcade players were not left out, too. [[AC 10th style|beatmania IIDX 10th style]] hit arcades in February, returning the EFFECTOR system, and resolved all the glitches and errors present in 9th style. New machines even came with a nice plasma display, and it was the first game in the arcade series to save individual clear status with [[e-amusement|e-AMUSEMENT]] cards. [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] launched in October, and introduced a shiny new red interface. It also brought in a few new faces to the series, with the debuts of [[Yoshitaka Nishimura | But the arcade players were not left out, too. [[AC 10th style|beatmania IIDX 10th style]] hit arcades in February, returning the EFFECTOR system, and resolved all the glitches and errors present in 9th style. New machines even came with a nice plasma display, and it was the first game in the arcade series to save individual clear status with [[e-amusement|e-AMUSEMENT]] cards. [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] launched in October, and introduced a shiny new red interface. It also brought in a few new faces to the series, with the debuts of [[Yoshitaka Nishimura]], vocalist [[Kanako Watanabe]] (under the alias Kanako Hoshino), and graphic designer [[Maya Takamura]], whose digital watercolor style differed from the more anime style [[Goli Matsumoto|GOLI]] was known for in the series. IIDX RED also introduced in-game score graphs, allowing you to see your current EX-SCORE in real-time as you play. It also marked the first time you could change skins in an arcade version of beatmania IIDX, though you needed e-AMUSEMENT to access them. | ||
After having all the arcade exposure they got the previous year, GUITARFREAKS and drummania fans only received [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]] throughout the entirety of 2004. The now very dated BEMANI System 573 Digital was finally retired after this game's release, as KONAMI had milked whatever they could out of it. In comparison to the usual six month interval between games, fans of the series would have to near a year for the next installment. But their patience would very much pay off. | After having all the arcade exposure they got the previous year, GUITARFREAKS and drummania fans only received [[AC GF11DM10|GUITARFREAKS 11thMIX & drummania 10thMIX]] throughout the entirety of 2004. The now very dated BEMANI System 573 Digital was finally retired after this game's release, as KONAMI had milked whatever they could out of it. In comparison to the usual six month interval between games, fans of the series would have to near a year for the next installment. But their patience would very much pay off. |
edits