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== Scoring == | == Scoring == | ||
All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br> | All notes are judged as CRITICAL (perfect), NEAR (good; only for CHIP BT and CHIP FX notes), or ERROR (miss; breaks combo/chain). The maximum score of a TRACK is 10,000,000 (10 million).<br> | ||
Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note. | Each note, when hit with CRITICAL timing, is worth (10,000,000 / total chain) points. Each NEAR note is worth half of a CRITICAL note.<br> | ||
[[AC SDVX EG|EXCEED GEAR]] introduced another judgement, S-CRITICAL, which is a judgement stricter than CRITICAL. Its judgment is also worth the same amount of points as CRITICAL in the normal scoring system. This judgement can be enabled or disabled, and is exclusive to Valkyrie model. | [[AC SDVX EG|EXCEED GEAR]] introduced another judgement, S-CRITICAL, which is a judgement stricter than CRITICAL. Its judgment is also worth the same amount of points as CRITICAL in the normal scoring system. This judgement can be enabled or disabled, and is exclusive to Valkyrie model. | ||