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Himshunchung (talk | contribs) (Created page with "= Under Construction!!! = This page is under construction. Current is filling up information. Welcome for adjusting alignments and editing information. == REFLEC BEAT Series ...") |
Pointaken47 (talk | contribs) |
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== Gameplay == | == Gameplay == | ||
REFLEC BEAT is a touch-screen | REFLEC BEAT is a touch-screen, duel-type music game.<br> | ||
The game board is | The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br> | ||
Players are required to touch their own color notes when it | Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br> | ||
When a note is being touched, a sound will be played. | When a note is being touched, a sound will be played. | ||
Somehow, it is | Somehow, it is similar to an air hockey game. | ||
=== Notes === | === Notes === | ||
All notes are called オブジェクト in Japanese | All notes are called オブジェクト in Japanese ("Object" in English). | ||
There are several types of notes | There are several types of notes: | ||
*通常オブジェクト(BLACK) [Black Normal Object] | * 通常オブジェクト(BLACK) [Black Normal Object] | ||
** | ** They are red or blue color notes with a black edge. | ||
**All notes | ** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side. | ||
* 通常オブジェクト (GOLD) [Gold Normal Object] | |||
*通常オブジェクト (GOLD) [Gold Normal Object] | ** Same as a Black Normal Object, but with a gold edge. | ||
** | ** Difference: It will be reflected or spawn more notes of the rival color when touched. | ||
** They are the only notes that do not disappear after being touched. | |||
**Difference: It will | ** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below) | ||
**<b> | |||
*ロングオブジェクト [Long Object] | * ロングオブジェクト [Long Object] | ||
** | ** Same as a normal Object, but is longer / has a tail. | ||
** Long Objects must be touched and <b>held down until the note ends</b> when it reaches the base judgement line. | |||
** | |||
* TOPオブジェクト [Top Object] | |||
*TOPオブジェクト [Top Object] | ** Similar to a normal Object, but is green with a red or blue arrow. | ||
** | ** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line). | ||
**Unlike | ** Notes travel straight to the judgement point. | ||
**Notes | |||
*TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]]) | * TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]]) | ||
**A green | ** A green Long Object with a red or blue arrow | ||
**A | ** A combination of "Top Object" and "Long Object" | ||
** | ** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line). | ||
**Notes | ** Notes travel straight towards the top judgement point. | ||
*チェインオブジェクト [Chain Object] | |||
**A series of objects ( | * チェインオブジェクト [Chain Object] | ||
** A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line. | |||
**The | ** The touch point and time spacing of each note is the same for each object in the chain. | ||
**The last object | ** The last object may be a "Long Object". | ||
* | |||
** | * Concurrent touches | ||
** | ** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: [[FLOWER]] on HARD) | ||
** Such Objects will have an extra gold aura.(For long notes, only the start point has it.) | |||
=== Difficulty === | === Difficulty === | ||
*There are three | * There are three difficulties: BASIC, MEDIUM and HARD. | ||
**BASIC | ** BASIC | ||
*** | *** Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added. | ||
**MEDIUM | ** MEDIUM | ||
*** | *** Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right. | ||
**HARD | ** HARD | ||
*** | *** Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center. | ||
=== Score === | === Score === | ||
The player with the higher Score will be the winner.<br> | |||
However, the Score | However, the Score system has its own counting method that is not based on the percentage Clear rate.<br> | ||
It is possible to have a higher Score but a lower Clear rate than the rival.<br> | |||
Also, the | Also, the Score can be deducted (until it reaches zero). | ||
==== Judgement ==== | ==== Judgement ==== | ||
Four types of judgement ( | Four types of judgement (from best to worst): | ||
*JUST → +3 | * JUST → +3 | ||
*GREAT → +2 | * GREAT → +2 | ||
*GOOD → +1 | * GOOD → +1 | ||
*MISS → -3 | * MISS → -3 | ||
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc. | |||
==== JUST REFLEC ==== | ==== JUST REFLEC ==== | ||
<i>-- One of the key- | <i>-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.</i><br> | ||
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br> | To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br> | ||
Touch and slide | Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br> | ||
Each JUST REFLEC uses up one section of the gauge.<br> | |||
*Features: | * Features: | ||
** It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.) | |||
**It can be any | ** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch. | ||
**The notes will | ** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.) | ||
**Performing JUST REFLEC will give extra 10 points | ** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13). | ||
**However, | |||
==== | ==== FULL COMBO ==== | ||
<i>-- Another key-point for winning in this game.</i><br> | <i>-- Another key-point for winning in this game.</i><br> | ||
Extra points will be given for | Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.<br> | ||
<br> | |||
* | * REFLEC BEAT | ||
**Full Combo(No miss) → +100 | ** Full Combo (No miss) → +100 | ||
* | * REFLEC BEAT limelight | ||
**Full Combo(No miss) → +50 | ** Full Combo (No miss) → +50 | ||
**1 miss → +25 | ** 1 miss → +25 | ||
**2 misses → +10 | ** 2 misses → +10 | ||
=== | === Differences on the different color sides === | ||
Since there are two colors of player, red and blue | Since there are two colors of player, red and blue, they have different note patterns. | ||
*Note Pattern | * Note Pattern | ||
The note | The note patterns are not the same for both players.<br> | ||
Sometimes, only one side | Sometimes, only one side has notes.<br> | ||
When this happens, only that player is required to touch the notes.<br> | |||
Even the note | Even if the note patterns are different, the total number of notes for both players are the same. | ||
*Last Note of JUST REFLEC | * Last Note of JUST REFLEC | ||
<i>-- The only unfair part in this game.</i><br> | <i>-- The only unfair part in this game.--</i><br> | ||
Due to | Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br> | ||
For example, if last gold normal | For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br> | ||
Red have more | It implies that Red ''may'' have a higher score than Blue. | ||
It |
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