AC 10th style: Difference between revisions

No change in size ,  12 September 2022
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{{IIDX Song|HAPPY|[[One More Lovely]]|[[Takayuki_Ishikawa|Risk Junk]]|200|-|5|8|✓|4|8|✓}}
{{IIDX Song|HAPPY|[[One More Lovely]]|[[Takayuki_Ishikawa|Risk Junk]]|200|-|5|8|✓|4|8|✓}}
}}
}}
= Codes & Unlock Information =
== JUDGE ==
When enabled, shows the current judgement data during a song.
* Enter GAME OPTIONS with '''VEFX''', hold the '''EFFECT''' button and enter 7-6-9-8.
* If done correctly, the text '''CMD: JUDGE''' should appear on the top left of the screen.
== SAMURAI ==
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you cannot trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
* Enter GAME OPTIONS with '''VEFX''', hold the '''EFFECT''' button and enter 3-1-7-3-9-1-1-2.
* If done correctly, the text '''CMD: U A SAMURAI''' should appear on the top left of the screen.
* If you also have JUDGE enabled, the text '''CMD: JUDGE & SAMURAI''' is visible instead.
==EXPERT VIEW==
Enables showing the list of songs of an expert course on expert mode. Only works when the machine is in beat#3.
* Go to EXPERT mode
* Hold the Start button, then press 2-2-1-1-3-5-3-5-7-6. Button presses should be done according to your playing side.
= Beat Phases =
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases cannot be reversed except by clearing the machine settings, or by reverting the game to an older binary.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with other options.
== beat#1 ==
* Default option, no key sequence.
== beat#2 (started June 2nd, 2004) ==
* Key sequence: 9-1-7-7-12-10-1-2-11-6
* 9th and 10th Dan are now selectable.
* All locked songs are made available for play.
* The special EXTRA STAGE and ONE MORE EXTRA STAGE can no longer be triggered (except by a code).
* EXPERT Course Unlocks (Front/Back)
** CLUB/Y&Co.
** TECHNO/AKIRA
** TRANCE 2/JONY.C
** RESERVED/F-FLY
** TAKA/Mr.T
** KING/MONZENBARAI
== beat#3 (started July 21st, 2004) ==
* Key sequence: 12-3-10-8-4-5-13-9-9-14
* Unlocks EXPERT VIEW
* EXPERT Course Unlocks (configured server side)
** SUMMER
** WEATHER REPORT
** LIVE WIRE
** GOLILLUSTRATION
** TAKA TRANCE
** ONE MORE EXPERT


= Revived Songs =
= Revived Songs =
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| [[Golden Horn]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7→8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-
| [[Golden Horn]] || [[AC 9th style|beatmania IIDX 9th style]] || style="background:#73C2FB;"|- || style="background:#eeee77;"|7→8 || style="background:#73C2FB;"|- || style="background:#eeee77;"|-
|}
|}
= Codes & Unlock Information =
== JUDGE ==
When enabled, shows the current judgement data during a song.
* Enter GAME OPTIONS with '''VEFX''', hold the '''EFFECT''' button and enter 7-6-9-8.
* If done correctly, the text '''CMD: JUDGE''' should appear on the top left of the screen.
== SAMURAI ==
Enables the special EXTRA STAGE interface for beat#2 onwards. You must still achieve the regular EXTRA STAGE requirements, and you cannot trigger the ONE MORE EXTRA STAGE even if you meet the requirements.
* Enter GAME OPTIONS with '''VEFX''', hold the '''EFFECT''' button and enter 3-1-7-3-9-1-1-2.
* If done correctly, the text '''CMD: U A SAMURAI''' should appear on the top left of the screen.
* If you also have JUDGE enabled, the text '''CMD: JUDGE & SAMURAI''' is visible instead.
==EXPERT VIEW==
Enables showing the list of songs of an expert course on expert mode. Only works when the machine is in beat#3.
* Go to EXPERT mode
* Hold the Start button, then press 2-2-1-1-3-5-3-5-7-6. Button presses should be done according to your playing side.
= Beat Phases =
As with previous releases, beat phases are entered in the operator menu, by selecting "GAME OPTION" and holding Effect while entering a button sequence. Codes must be entered in order (you can't enter beat#3 unless you've entered beat#2). Beat phases can also be changed by updating the game to a newer revision. Different game binary revisions have different beat phases enabled. Note that beat phases cannot be reversed except by clearing the machine settings, or by reverting the game to an older binary.
Each new beat phase unlocks new songs and/or EXPERT courses for play, along with other options.
== beat#1 ==
* Default option, no key sequence.
== beat#2 (started June 2nd, 2004) ==
* Key sequence: 9-1-7-7-12-10-1-2-11-6
* 9th and 10th Dan are now selectable.
* All locked songs are made available for play.
* The special EXTRA STAGE and ONE MORE EXTRA STAGE can no longer be triggered (except by a code).
* EXPERT Course Unlocks (Front/Back)
** CLUB/Y&Co.
** TECHNO/AKIRA
** TRANCE 2/JONY.C
** RESERVED/F-FLY
** TAKA/Mr.T
** KING/MONZENBARAI
== beat#3 (started July 21st, 2004) ==
* Key sequence: 12-3-10-8-4-5-13-9-9-14
* Unlocks EXPERT VIEW
* EXPERT Course Unlocks (configured server side)
** SUMMER
** WEATHER REPORT
** LIVE WIRE
** GOLILLUSTRATION
** TAKA TRANCE
** ONE MORE EXPERT


= Removed Songs =
= Removed Songs =