IIDX Glossary: Difference between revisions

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:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.
:A bonus stage that occurs after the FINAL STAGE, which can be accessed after fulfilling certain criteria. Since SPADA, EXTRA Stage is Premium-Start exclusive on Japanese cabinets, which can only be accessed when playing on PASELI. Asian, Korean and North American cabinet versions however, are not affected after the change, since these cabinets do not support PASELI. When playing on TIME-based modes, each stage is named as EXTRA STAGE.
;FREE
;FREE
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]], whereas the two stages is changed to five minutes. The alternate name for the mode is 修 (練 prior to [[AC DistorteD|DistorteD]]).
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed. A variant of this mode is TIME FREE, introduced in [[AC SINOBUZ|SINOBUZ]] (and removed in [[AC RESIDENT|RESIDENT]]), whereas the two stages is changed to five minutes. The alternate name for the mode is 修 (練 prior to [[AC DistorteD|DistorteD]]).
;FREE PLUS
;FREE PLUS
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME FREE PLUS, which was set to seven minutes instead.
:A variant of arcade versions' FREE mode, but exclusively for two players and with three stages. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] (and removed in [[AC RESIDENT|RESIDENT]]) is TIME FREE PLUS, which was set to seven minutes instead.
;FULL COMBO
;FULL COMBO
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.
:Clearing a song with the maximum possible combo; in other words, clearing a song with zero BADs and POORs (other than POORs sustained by excessively pressing keys). Beginning in [[AC 10th style|10th style]], achieving a FULL COMBO results in a splash graphic accompanied by the text "FULL COMBO". The Clear Lamp for FULL COMBO overrides all other clears.
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:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.
;HAZARD
;HAZARD
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] is TIME HAZARD, which was set to eight minutes instead. The alternate name for the mode is 極.
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge. A variant of this mode introduced in [[AC SINOBUZ|SINOBUZ]] (and removed in [[AC RESIDENT|RESIDENT]]) is TIME HAZARD, which was set to eight minutes instead. The alternate name for the mode is 極.
;HELL BACKSPIN SCRATCH
;HELL BACKSPIN SCRATCH
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English versions of arcade games since HEROIC VERSE, these are called "Special Backspin Scratches".
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:Clearing a song with all PERFECT GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.
:Clearing a song with all PERFECT GREAT's and/or GREAT's. However, the clear lamp for a PERFECT COMBO is still a FULL COMBO Clear.
;PREMIUM FREE
;PREMIUM FREE
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available (and these can be extended by the arcade operator up to 30 minutes maximum). You can quit or retry a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience. The alternate name for the mode is 時.
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available (and these can be extended by the arcade operator up to 30 minutes maximum). You can quit or retry a song any time by pressing the EFFECT and VEFX buttons. Prior to [[AC RESIDENT|RESIDENT]], PREMIUM MODE is initially a [[PASELI]]-only mode, but has been added in cabinets that does not support non-PASELI and costs at least two credits of other play modes in exchange for this convenience. The alternate name for the mode is 時.
;Q-PRO
;Q-PRO
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.
:An in-game customizable avatar used for displaying the player's character. Introduced in Lincle.
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:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode).
:A play mode suitable for all players whereas players play songs with a limited, but dynamic song list which refreshes every song, with the starting difficulty level based on a tier (Lincle or tricoro) or by starting Dan rank (SPADA onwards). The alternate name for the mode is 初 (which is the same kanji used for BEGINNER mode).
;TIME HELL mode
;TIME HELL mode
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]).
:Introduced in [[AC CANNON BALLERS|CANNON BALLERS]] and removed in [[AC RESIDENT|RESIDENT]], it is a variant of FREE mode available on every Thursdays, replacing HAZARD. The player is given 8 minutes, and is forced on a special HARD/EX-HARD gauge where it cannot be recovered, similar to the PRESSURE gauge seen in pre-[[AC DDR SuperNOVA2|DDR SuperNOVA2]] EXTRA STAGE system. This kind of gauge was earlier debuted on [[AC copula|copula]] when playing [[NZM]] during the ONE MORE EXTRA STAGE on their first try. The alternate name for the mode is 獄 (極 prior to [[AC Rootage|Rootage]]).
;TRAN MEDAL
;TRAN MEDAL
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ).
:Introduced in [[AC tricoro|tricoro]], it is an achievement system where players can earn medals for completing certain in-game criteria. Tran Medals have five different colors: bronze, silver, gold, platinum (introduced in SPADA) and black (introduced in SINOBUZ). A variant of this achievement system is Badges, which introduced in [[AC RESIDENT|RESIDENT]].  
;TODAY RECOMMENDED SONGS
;TODAY RECOMMENDED SONGS
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.
:Introduced in tricoro. Similar to [[jubeat Information|jubeat]]'s Daily Featured Song, a set of three songs are chosen and DELLAR is awarded for playing all three within a day. Some days may feature songs that come from a particular style to commemorate the anniversary of the game's release or unlocking event, songs by one artist to celebrate the artist's birthday, or themed songs relating to an occasion.
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