AC RESIDENT: Difference between revisions

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* Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.)
* Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.)
* Theme: Nightclubs and DJs
* Theme: Nightclubs and DJs
** Both themes reference the "RESIDENT" subtitle, which derived from the term [https://en.wikipedia.org/wiki/Resident_DJ Resident DJs], as well as commemorating its 30th installment of the beatmania IIDX series.
** Both themes reference the "RESIDENT" subtitle, which is derived from the term [[Wikipedia:Resident_DJ|Resident DJ]], as well as commemorating the 30th installment of the beatmania IIDX series.
* First beatmania IIDX game to run at Full HD (FHD), or 1080p.
* First beatmania IIDX game to run at Full HD (FHD), or 1080p.
** The Definition Type is re-added on the title screen, though it would display as either HD or FHD.
** The Definition Type was added back on the title screen, displayed either HD or FHD.
** During the location tests, the background video wasn't expanded when playing without a SCORE TARGET or second player, presumably due to the increased screen resolution.
** During the location tests, the background video was not expanded when playing without a SCORE TARGET or second player, presumably due to the increased screen resolution.
* FAST/SLOW now has an option to display separately for keys and scratches.
* FAST/SLOW now has an option to display separately for keys and scratches.
** FAST/SLOW colors can now be inverted.
** FAST/SLOW colors can now be inverted.
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** You can check the values of each parameter for each score up to two decimal places.
** You can check the values of each parameter for each score up to two decimal places.
** A top 10 ranking of songs in each note parameter has been added.
** A top 10 ranking of songs in each note parameter has been added.
* PREMIUM FREE mode can now be played on non-Japanese cabinets, including those lacking PASELI support, with only the option to play for 10-minutes at a cost of two credits per each session. [https://www.facebook.com/100082978160043/posts/pfbid0KcuFVLXc1ocfG2xYShvv4xMLPx2QdbTHQazg2YRghdLhT3kB94Z66HotUiQTrK7Ul/]
* PREMIUM FREE mode can now be played on non-Japanese cabinets, including those lacking [[PASELI]] support, with only the option to play for 10-minutes at a cost of two credits per each session. [https://www.facebook.com/100082978160043/posts/pfbid0KcuFVLXc1ocfG2xYShvv4xMLPx2QdbTHQazg2YRghdLhT3kB94Z66HotUiQTrK7Ul/]
** V-discs are given on coin based PREMIUM FREE credits similar to the V-disc daily bonus perk from previous styles.
** V-Discs are given on coin-based PREMIUM FREE credits similar to the V-Disc daily bonus perk from previous styles.
* Badges replaces many of the Tran Medals for the achievement system. Players could choose up to five badges to display in the profile.
* Badges replace many of the TRAN Medals for the achievement system. Players could choose up to five badges to display in the profile.
** However, some in game achievements are still using Tran Medals.  
** However, some in game achievements still use TRAN Medals.  
** Q-pro characters also appear in the profile login/logout screen as well.
** Q-pro characters also appear in the profile login/logout screen as well.
* The number of rivals the player could choose has increased to six, up from five from the past series.
* The number of rivals the player could choose has increased to six, up from five from the past series.
* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no Kanji labels in the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (the display was present in the location test, however).
* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji labels in the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however).
* In-game currency is called VIBES.
* In-game currency is called VIBES.
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa).
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa).
** Similar to the previous installment, these system voices are only present in the Japanese version of the game.
** Similar to the previous installment, these system voices are only present in the Japanese version of the game.
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. The character that appears can be changed using VIBES.
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. The character that appears can be changed using VIBES.
* Daily Bonuses are removed, so were the day-exclusive modes TIME FREE, TIME HAZARD and TIME HELL.
* Daily Bonuses are removed, so were the day-exclusive modes TIME FREE, TIME HAZARD, and TIME HELL.
** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal.
** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal.
* QR codes functionality is removed.
* QR codes functionality is removed.

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