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Morning Blue (talk | contribs) (He's done the BGM for ever IIDX game since Rootage, even listed as such on his RemyWiki page. Pointless trivia,) |
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== General Information / Changes == | == General Information / Changes == | ||
* Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.) | * Slogan: <ruby>丗<rp>(</rp><rt>30</rt><rp>)</rp></ruby>奏。<ruby>主役の血統<rp>(</rp><rt>レジデントDJ</rt><rp>)</rp></ruby>は、進化を止めない。(Sanjuusou. RESIDENT DJ wa, shinka wo tomenai.) | ||
* Theme: Nightclubs and DJs | * Theme: Nightclubs and DJs | ||
** Both themes reference the "RESIDENT" subtitle, which is derived from the term [[Wikipedia:Resident_DJ|Resident DJ]], as well as commemorating the 30th installment of the beatmania IIDX series. | ** Both themes reference the "RESIDENT" subtitle, which is derived from the term [[Wikipedia:Resident_DJ|Resident DJ]], as well as commemorating the 30th installment of the beatmania IIDX series. | ||
** The interface also has a sub-theme of genetic analysis, with references to DNA and RNA, as well as a double-helix shape | ** The interface also has a sub-theme of genetic analysis, with references to DNA and RNA, as well as a double-helix shape on the chart difficulty meters. | ||
* First beatmania IIDX game to run at Full HD (FHD) | * First beatmania IIDX game to run at Full HD (FHD) 1080p. | ||
** The Definition Type was added back on the title screen, displayed either HD or FHD. | ** The Definition Type was added back on the title screen, displayed as either HD or FHD. | ||
** During the location tests, the background video was not expanded when playing without a SCORE TARGET or second player, due to the increased screen resolution. | ** During the location tests, the background video was not expanded when playing without a SCORE TARGET or second player, due to the increased screen resolution. | ||
* FAST/SLOW now has an option to display separately for keys and scratches. | * FAST/SLOW now has an option to display separately for keys and scratches. | ||
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** However, STEP UP mode achievements still use TRAN Medals. | ** However, STEP UP mode achievements still use TRAN Medals. | ||
** Q-pro characters also appear on the profile login/logout screen as well. | ** Q-pro characters also appear on the profile login/logout screen as well. | ||
* | * Playlist feature has been removed. In its place are ten customizable folders, with each one holding up to ten song slots each. | ||
* The number of rivals a player can have has been increased to six, up from five. | |||
* The number of rivals | * First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji on the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however). | ||
* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji | |||
* In-game currency is called VIBES. | * In-game currency is called VIBES. | ||
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa). | * System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shi-low]] (voiced by Hikaru Midorikawa). | ||
** Similar to [[AC CastHour|CastHour]], these system voices are only present in the Japanese version of the game. | ** Similar to [[AC CastHour|CastHour]], these system voices are only present in the Japanese version of the game. | ||
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game. | * The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game. | ||
** During the location test, staff mentioned that characters could be changed using in game currency (VIBES) but this has yet to be implemented. | ** During the location test, staff mentioned that characters could be changed using in game currency (VIBES), but this has yet to be implemented. | ||
* | * All daily bonuses, with the exception of Saturday's (no level restrictions in STEP UP), have been removed, and with them day-exclusive modes TIME FREE, TIME FREE PLUS, TIME HAZARD, and TIME HELL. | ||
** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal. | ** LEGGENDARIA charts now cost one V-Disc to access to accommodate the removal. | ||
* All remaining unlocks from [[AC HEROIC VERSE|HEROIC VERSE]], all non-BEMANI event unlocks from [[AC BISTROVER|BISTROVER]], and the six launch hidden LEGGENDARIA charts from CastHour are all unlocked by default. | |||
* All remaining unlocks from [[AC HEROIC VERSE|HEROIC VERSE]], all non-BEMANI event unlocks from [[AC BISTROVER|BISTROVER]], and the six hidden LEGGENDARIA charts from CastHour are all unlocked by default. | |||
** The two [[beatmania IIDX 20th Anniversary Tribute BEST]] and [[AC BISTROVER#X-record|X-record]] event songs from BISTROVER are playable outside LIGHTNING MODEL cabinets. | ** The two [[beatmania IIDX 20th Anniversary Tribute BEST]] and [[AC BISTROVER#X-record|X-record]] event songs from BISTROVER are playable outside LIGHTNING MODEL cabinets. | ||
** [[BLACK or WHITE?]] and [[Discordia|ディスコルディア]] are still locked if they were not unlocked during the event. | ** [[BLACK or WHITE?]] and [[Discordia|ディスコルディア]] are still locked if they were not unlocked during the latter event, though. | ||
* RESIDENT's location test marks the first one since [[AC PENDUAL|PENDUAL]] without a [[Yusuke Ceo|Xceon]] song. | * RESIDENT's location test marks the first one since [[AC PENDUAL|PENDUAL]] without a [[Yusuke Ceo|Xceon]] song. | ||
* First beatmania IIDX game since PENDUAL not to have a [[lapix]] song on the default song list. | * First beatmania IIDX game since PENDUAL not to have a [[lapix]] song on the default song list. | ||
* First beatmania IIDX game since their debuts in CANNON BALLERS and [[AC Rootage|Rootage]] respectively where [[Shunsuke Sato|SYUNN]] and [[Akitaka Toyama|AJURIKA]] do not appear on the default song list. | * First beatmania IIDX game since their debuts in CANNON BALLERS and [[AC Rootage|Rootage]] respectively where [[Shunsuke Sato|SYUNN]] and [[Akitaka Toyama|AJURIKA]] do not appear on the default song list. | ||
== Staff Information == | == Staff Information == |