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** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) | ** Difficulty levels are calculated as such; notecount/20, and then rounded off. (For example, a song with 200 notes would be rated a 10.) | ||
* Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]]. | * Result screens no longer show individual performances on buttons, a feature first introduced in [[AC pnm 2|pop'n music 2]]. | ||
* | * Several game modes cosmetic changes were added to the series in pop'n music 6, including: | ||
** pop-kuns now being separated into lanes corresponding to their color. | ** pop-kuns are now being separated into lanes corresponding to their color. | ||
** | ** CHALLENGE MODE now being available in 5-Buttons. | ||
** The introduction of HI-SPEED 3 and 4. | ** The introduction of HI-SPEED 3 and 4. | ||
** EX charts being playable now outside of EXtra Stage. | ** EX charts being playable now outside of EXtra Stage. | ||
** The concept of fully animated intros, this one in case animated by [[Tomoko Shiono|shio]]. | ** The concept of fully animated intros, this one in case animated by [[Tomoko Shiono|shio]]. | ||
** The debut of banners on the song select screen. They were noticeably taller than later games in the series. | ** The debut of banners on the song select screen. They were noticeably taller than later games in the series. The banners were designed slightly shorter on the [[AC pnm 7|following installment]], looking closer to those of fellow BEMANI series DanceDanceRevolution. | ||
** Two new game modes, BATTLE and EXPERT. | |||
*** BATTLE mode where two players play with only three buttons (green, white and yellow) arranged to either the left or right. The blue button triggers a minigame and if lost, triggers an Ojama depending on the player's level, which filled with GREATs. | |||
*** EXPERT mode, a 9-buttons exclusive. Players play a course of four songs consecutively with a different Groove Gauge that decreases fast for BADs and increases slowly; the game ends once the gauge is depleted at any point. | |||
* First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series. | * First appearance of beatmania sound director [[Takehiko Fujii]], as well GUITARFREAKS & drummania mainstays [[Hideyuki Ono]] and [[Harumi Ueko|Jimmy Weckl]] in the series. | ||
** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time. | ** Long-time pop'n music staff member [[Tomoyuki Uchida|Mr.T]] writes music for the series for the first time. | ||
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= EXPERT COURSE = | = EXPERT COURSE = | ||
== Default == | == Default == |
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