Raison d'etre~kousa suru shukumei~: Difference between revisions

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==Song Information==
==Song Information==
Artist: [[Tomosuke Funaki|Zektbach]]<br>
Artist: Zektbach<br>
Composition/Arrangement: [[Tomosuke Funaki|Zektbach]]<br>
BPM: 155-175<br>
BPM: 155-175<br>
Genre: Astral Choir<br>
Length: 2:10<br>
Genre: ASTRAL CHOIR<br>
VJ: [[MAYA]] <br>
VJ: [[MAYA]] <br>
First Appeared On: [[AC SIRIUS]]<br>
First Music Game Appearance: [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]<br>
Length: 2:10<br>
Other Music Game Appearances: None


==Lyrics==
==Lyrics==
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==Song Connections/Remixes==
==Song Connections/Remixes==


* This song's title translated into English is "Reason for Being ~Cross over of the fate~".
Unknown.


==Trivia==
==Trivia==


*Previous characters from Zektbach's songs, including Malchut and L'erisia, appear in the video.
* The song title can be translated as "Reason for Being ~Cross over of the fate~".
*LED screen displays 「RAISON D'ETRE-MALCHT AND L'ERISIA-」
* Characters from previous Zektbach songs, including Malchut and L'erisia, appear in the video.
* The LED ticker displays the song title as「RAISON D'ETRE-MALCHT AND L'ERISIA-」, referencing the characters in the video.


==Song Production Information==
==Song Production Information==
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==Difficulty & Notecounts==
==Difficulty & Notecounts==
Beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>


===Beatmania IIDX===
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
 
===beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
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| Notecounts || style="background:#00FF7F;"|111 || style="background:#73C2FB;"|614 || style="background:#eeee77;"|1184 || style="background:#FB607F;"|1389 || style="background:#73C2FB;"|564 || style="background:#eeee77;"|1028 || style="background:#FB607F;"|1836
| Notecounts || style="background:#00FF7F;"|111 || style="background:#73C2FB;"|614 || style="background:#eeee77;"|1184 || style="background:#FB607F;"|1389 || style="background:#73C2FB;"|564 || style="background:#eeee77;"|1028 || style="background:#FB607F;"|1836
|-
|-
| IIDX 17 SIRIUS AC || style="background:#00FF7F;"|1 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
| beatmania IIDX 17 SIRIUS&rarr;Present || style="background:#00FF7F;"|1 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|}
|}


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