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* First DanceDanceRevolution Wii game where all the licenses are the original master recordings. | * First DanceDanceRevolution Wii game where all the licenses are the original master recordings. | ||
* Cut-ins are introduced, where a character makes a pose after a certain number of combos have been reached. | * Cut-ins are introduced, where a character makes a pose after a certain number of combos have been reached. | ||
* Two new modes were introduced: '''Hypermove Mode''' and '''Wii Balance Board Mode'''. The former makes use of the Wii Remote and Nunchuk controllers, while the latter, as its name indicates, makes use of the Wii Balance Board peripheral. | |||
** While Hand Markers were removed from standard play, they appear in Hypermove Mode. | |||
* Introduces a new gimmick, '''Diagonal Arrows''', which makes gameplay similiar to the DanceDanceRevolution Solo series' 6-Panel mode. | * Introduces a new gimmick, '''Diagonal Arrows''', which makes gameplay similiar to the DanceDanceRevolution Solo series' 6-Panel mode. | ||
* | * The ''Hand Missile'' gimmick has been removed. | ||
* Last DanceDanceRevolution game worked on by [[Jason Borenstein|Stillwind Borenstein]], who died eight months before the game's release. | * Last DanceDanceRevolution game worked on by [[Jason Borenstein|Stillwind Borenstein]], who died eight months before the game's release. | ||
* Can unlock everything in [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] through System Data Support. | * Can unlock everything in [[CS DDR HOTTEST PARTY2|DanceDanceRevolution HOTTEST PARTY2]] through System Data Support. |
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