Beatmania IIDX Dan Courses: Difference between revisions

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(→‎Double Play: the DP staples are back (quasar continues))
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Modeled after the Dan (段) and Kyu (級) system for many martial art schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double Play prior to [[AC copula|copula]]) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double Play prior to copula). Unlike EXPERT mode, only the following modifiers are allowed while playing Dan courses:
Modeled after the Dan (段) and Kyu (級) system for many martial art schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double Play prior to [[AC copula|copula]]) all the way through 10th Dan (the highest rank attainable). Each rank consists of a course of four songs (three on Double Play prior to copula). Unlike EXPERT mode, only the following modifiers are allowed while playing Dan courses:
* Style: Normal or MIRROR (introduced in [[AC PENDUAL|PENDUAL]] on certain days only; or when attempting Eisei/Kiwami courses on even-numbered courses)
* Style: Normal or MIRROR (introduced in [[AC PENDUAL|PENDUAL]] on certain days only; or when attempting Eisei/Kiwami courses on alternating courses)
* Gauge: HARD (default) or EX-HARD (introduced in [[AC Lincle|Lincle]] when paid with PASELI; unavailable in Eisei/Kiwami courses)
* Gauge: HARD (default) or EX-HARD (introduced in [[AC Lincle|Lincle]] when paid with PASELI; unavailable in Eisei/Kiwami courses)
* HI-SPEED (can be set during a song)
* HI-SPEED (can be set during a song)
* All RANGE modifiers (HIDDEN+, SUDDEN+ and LIFT).
** Note that the first two modifiers can be stacked.
** Note that the first two modifiers can be stacked.


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