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* All licenses are covers. | * All licenses are covers. | ||
* Main gameplay is focused on gimmicks, based on the gimmicks from [[CS DDR MARIO|DanceDanceRevolution with MARIO]], but these can be turned off. The gimmicks are as follows: | * Main gameplay is focused on gimmicks, based on the gimmicks from [[CS DDR MARIO|DanceDanceRevolution with MARIO]], but these can be turned off. The gimmicks are as follows: | ||
** '''Hand | ** '''Hand Marker''' (ハンドマーカー) - Hand Markers appear as diamonds that contain geometrical structures (NA)/a hand holding a bar (JP/EU), and the player must use the Nunchuk and Wii Remote to hit them. These are considered a separate gimmick from the others in the game's Options menu, and are disabled separately. | ||
** '''Double Stomp''' - Double Stomp arrows initially appear as frozen arrows, and must be stomped twice. In the Japanese version, this gimmick is known as '''Double Arrow''' (ダブルアロー). | ** '''Double Stomp''' - Double Stomp arrows initially appear as frozen arrows, and must be stomped twice. In the Japanese version, this gimmick is known as '''Double Arrow''' (ダブルアロー). | ||
** '''Foot Missile''' - Only appears in BATTLE mode. It appears as a tridimensional arrow spinning around a cube. Hitting a Foot Missile moves it towards the opponent's playfield; missing it decreases the Dance Gauge considerably. In the Japanese version, this gimmick is known as '''Boomerang Arrow''' (ブーメランアロー). | ** '''Foot Missile''' - Only appears in BATTLE mode. It appears as a tridimensional arrow spinning around a cube. Hitting a Foot Missile moves it towards the opponent's playfield; missing it decreases the Dance Gauge considerably. In the Japanese version, this gimmick is known as '''Boomerang Arrow''' (ブーメランアロー). |
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