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* When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay. | * When the LIFE GAUGE turns from green to red in NORMAL or LIFE4 modifiers, the player's lane now receives a Danger overlay. | ||
* On HD cabinets, the lights change colour depending on the current state of the life gauge. | * On HD cabinets, the lights change colour depending on the current state of the life gauge. | ||
** When the life gauge is low, risky or has | ** When the life gauge is low, risky or has one life left, the lights turn red. | ||
** When the life gauge is not low or full, the lights turn blue. | ** When the life gauge is not low or full, the lights turn blue. | ||
** When the life gauge is full or has higher than | ** When the life gauge is full or has higher than one life remaining, the lights turn rainbow. | ||
* [[EX Score]] is now always displayed in the results screen. | * [[EX Score]] is now always displayed in the results screen. | ||
** Due to this, the code to enable display EX Score has been removed, though that the display can still be enabled by the arcade operators during EVENT MODE. | ** Due to this, the code to enable display EX Score has been removed, though that the display can still be enabled by the arcade operators during EVENT MODE. | ||
* System background music is composed by [[Yuichi Asami|U1-ASAMi]]. | * System background music is composed by [[Yuichi Asami|U1-ASAMi]]. | ||
* The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default. | * The [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs are now playable by default. | ||
* The Chinese version CHALLENGE variants introduced in X2 | * The Chinese version CHALLENGE variants introduced in X2 now play their original Japanese versions instead. | ||
* First DanceDanceRevolution game to feature full-screen background images with lyrics that remove on-screen dancers for certain licenses. | * First DanceDanceRevolution game to feature full-screen background images with lyrics that remove on-screen dancers for certain licenses. | ||
* First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]]. | * First arcade DanceDanceRevolution game since [[AC DDR 3rd|3rdMIX]] to display lyrics during gameplay, although only for [[Lesson by DJ|one song]]. | ||
* First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | * First arcade DanceDanceRevolution game since [[AC DDR 4th PLUS|4thMIX PLUS]] in which the in-game display language can be switched between Japanese and English (for South East Asia only). | ||
* First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | * First arcade DanceDanceRevolution title officially released in North America and Europe since DanceDanceRevolution X2. | ||
** This is the first | ** This is the first North American DanceDanceRevolution release to officially support e-amusement. | ||
** Unlike other regions, North America does not use the e-amusement Participation system in place since [[AC DDR 2013|DanceDanceRevolution (2013)]] | ** Unlike other regions, North America does not use the e-amusement Participation system in place since [[AC DDR 2013|DanceDanceRevolution (2013)]]. Cabinets are playable without an e-amusement connection at the cost of operators being required to purchase upgrade kits for each version. | ||
** European machines do not have e-amusement support | ** European machines do not have e-amusement support, though they don't require an e-amusement connection. | ||
*** | *** They also lack full options, access to EXTRA/ENCORE EXTRA STAGE, and have a smaller overall songlist. | ||
** Last North American/European DanceDanceRevolution game to provide a new marquee. | ** Last North American/European DanceDanceRevolution game to provide a new marquee. | ||
** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ** The North American/European version is the first release in those regions to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ||
** North American players can choose from | ** North American players can choose from United States (one of the 50 states must be selected), Canada (no individual provinces or territories), or Overseas (for all other countries) for their location place. | ||
*** State names are now written in full instead of | *** State names are now written in full instead of abbreviations, while Overseas replaces the Mexico and "etc." options. | ||
*** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc." | *** These regions were first introduced for high scores in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]]: the 50 states used an abbreviated form, Canada and Mexico were options, and Overseas was known as "etc." | ||
** First European DanceDanceRevolution release without the option to change language to other European languages. | ** First European DanceDanceRevolution release without the option to change language to other European languages. | ||
* Eight licensed western pop songs were added to coincide with the game's North American release | * Eight licensed western pop songs were added to coincide with the game's North American release. | ||
* First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2. | * First DanceDanceRevolution title to be location tested in Europe since DanceDanceRevolution X2. | ||
** The location test used the North American build, housed inside a Japanese X Cabinet. | ** The location test used the North American build, housed inside a Japanese X Cabinet. | ||
** The location test was the longest of any BEMANI game at the time, lasting three months. This record was beaten by [[AC DDR A20|DanceDanceRevolution A20]]'s European location test four years later. | ** The location test was the longest of any BEMANI game at the time, lasting three months. This record was beaten by [[AC DDR A20|DanceDanceRevolution A20]]'s European location test four years later. | ||
* All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it. | * All remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevolution title to have no traditional Dancemania licenses in it. | ||
* [[FLOOR INFECTION]] returned from October 6th-24th, 2016. No new songs were added. | |||
* From June 1st, 2017 onward, the level number of the chart being played is shown during gameplay. | * From June 1st, 2017 onward, the level number of the chart being played is shown during gameplay. | ||
** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass. | ** This update also blocked CHALLENGE-only charts from being shown when players do not use an e-amusement pass. | ||
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= Other Unlocks = | = Other Unlocks = | ||
== The 7th KONAMI Arcade Championship Entry Songs == | == The 7th KONAMI Arcade Championship Entry Songs == |