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At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level. | At the beginning, only eight SKILL LEVEL courses are available from the get-go, but were later increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level. | ||
When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. | When playing a SKILL ANALYZER course, a special gauge, PERMISSIVE RATE, is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICALs is unavailable. | ||
Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer): | Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine levels), 150% (SKILL LEVEL 10), 160% (SKILL LEVEL 11) and 170% (SKILL LEVEL ∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer): |
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