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* First appearance of REGUL-SPEED, which keeps the BPM at a constant 150, ignoring all BPM changes. Scores do not save while this is on. | * First appearance of REGUL-SPEED, which keeps the BPM at a constant 150, ignoring all BPM changes. Scores do not save while this is on. | ||
* First appearance of ASSIST CLEAR, which classifies songs that have been passed with either 5KEYS or AUTOSCRATCH mods on as such. It is rated lower than EASY CLEAR. | * First appearance of ASSIST CLEAR, which classifies songs that have been passed with either 5KEYS or AUTOSCRATCH mods on as such. It is rated lower than EASY CLEAR. | ||
** All songs cleared in [[AC DistorteD|beatmania IIDX 13 DistorteD]] when transferring data are chosen with ASSIST CLEAR lamps (previous games showed them as EASY CLEAR lamps). | |||
* First appearance of Pitch modifier, which alters the pitch of a song, making it sound lower or higher in varying degree ranges from -4 to 4. | * First appearance of Pitch modifier, which alters the pitch of a song, making it sound lower or higher in varying degree ranges from -4 to 4. | ||
* Full combo has a rising gold splash. | * Full combo has a rising gold splash. | ||
* If a song has a different BPM/BPM changes on a certain difficulty level, it will now display them when choosing said difficulty level. | |||
* HI-SPEED is now always displayed above the stage number and difficulty level when playing. | |||
* You can open and close folders now with the white and black keys respectively, similar to the PlayStation 2 beatmania IIDX games. | |||
* New folders added: ASSIST CLEAR (for songs cleared with ASSIST modifiers), NO SCORE (songs with no score/played whatsoever), and MY BEST (for top 20 played charts on either Single or Double). | |||
* First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later. | * First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] near 13 years later. | ||
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, not all songs are allowed due to [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song containing different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, not all songs are allowed due to [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song containing different arrangements on different difficulties]]. | ||
* First beatmania IIDX game where all of the ANOTHER charts | * First beatmania IIDX game where all of the ANOTHER charts on the default songlist rated Level 12 are hidden during initial release. These charts are unlocked on beat#2 (April 25th, 2007). | ||
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | * Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | ||
* [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]]. | * [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over as head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]]. |