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=== SuperNOVA2 to 2014 === | === SuperNOVA2 to 2014 === | ||
:Step Score = | :Step Score = | ||
:* U if Marvelous | :* U if Marvelous or OK | ||
:* U - 10 if Perfect | :* U - 10 if Perfect | ||
:* U/2 - 10 if Great | :* U/2 - 10 if Great | ||
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where | where | ||
*U = 1000000 / N | *U = 1000000 / N | ||
*N = number of steps plus freezes in song | *N = number of steps plus freezes plus shock arrows in song | ||
Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
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=== A onwards === | === A onwards === | ||
:Step Score = | :Step Score = | ||
:* U if Marvelous | :* U if Marvelous or OK | ||
:* U - 10 if Perfect | :* U - 10 if Perfect | ||
:* U * 0.6 - 10 if Great | :* U * 0.6 - 10 if Great | ||
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where | where | ||
*U = 1000000 / N | *U = 1000000 / N | ||
*N = number of steps plus freezes in song | *N = number of steps plus freezes plus shock arrows in song | ||
Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
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AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2. | AC scoring systems were unified for all non-exclusive releases after SuperNOVA 2. | ||
*Kids (has a grade but not a numerical score) | *Kids (has a grade but not a numerical score) | ||
*true Kiss Destination (only appears at end of song; 9 digit scores possible; same as ) | *true Kiss Destination (only appears at end of song; 9 digit scores possible; likely same as 1st/2nd/Club) | ||
*DREAMS COME TRUE (only appears at end of song; appears to be same as TKD) | *DREAMS COME TRUE (only appears at end of song; appears to be same as TKD) | ||
*Disney's RAVE (no numerical score, grade shown ingame and updated in realtime) | *Disney's RAVE (no numerical score, grade shown ingame and updated in realtime) | ||
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:Step Score = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise | :Step Score = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise | ||
=== SuperNOVA Nonstop/Challenge === | This is also used as the EX Score in later games. | ||
==== SuperNOVA Nonstop/Challenge ==== | |||
:Step Score = 10000000 * J / (3*N) | :Step Score = 10000000 * J / (3*N) | ||
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Score is rounded down to nearest integer for output but fractions are retained internally. | Score is rounded down to nearest integer for output but fractions are retained internally. | ||
==== SuperNOVA2 to X3 Courses (Nonstop/Challenge) ==== | |||
:Step Score = 1000000 * (J + floor((S - 1) / 2)) / Z | |||
where: | |||
*J = 3 if Marvelous or OK, 2 if Perfect, 1 if Great, 0 otherwise | |||
*S = stage number | |||
*Z = the sum of ((3 + floor((S - 1) / 2)) * number of steps in stage S) across all stages | |||
Score is rounded down to nearest integer for output but fractions are retained internally. | |||
==== A20/A3 Courses (Nonstop/Dan) ==== | |||
Same as in regular modes, but counted across the whole course. | |||
:Step Score = | |||
:* U if Marvelous or OK | |||
:* U - 10 if Perfect | |||
:* U * 0.6 - 10 if Great | |||
:* U * 0.2 - 10 if Good | |||
:* 0 otherwise | |||
where | |||
*U = 1000000 / N | |||
*N = number of steps plus freezes plus shock arrows total in course. | |||
Score is rounded down to nearest 10 for output but fractions are retained internally. | |||
== Console and home mixes == | == Console and home mixes == |
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