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* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses. | * First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses. | ||
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ||
* First DanceDanceRevolution game (and the second BEMANI series overall after beatmania and its sequel series beatmania IIDX) with [[EX Score]], which was used for the scoring display when playing CHALLENGE mode (replacing the 100.0% percentage). The alternate scoring scheme would not appear again until [[AC DDR X2|X2]]. | |||
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. | * First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. | ||
** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off. | ** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off. | ||
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** Unlike ROULETTE, RANDOM selects a song instantly. | ** Unlike ROULETTE, RANDOM selects a song instantly. | ||
** Only DanceDanceRevolution game where the selected RANDOM song plays a sample in the options screen. | ** Only DanceDanceRevolution game where the selected RANDOM song plays a sample in the options screen. | ||
* First DanceDanceRevolution game to feature the modifiers BRAKE and WAVE, as well as x0.25 and x0.5 speed modifiers | * First DanceDanceRevolution game to feature the modifiers BRAKE and WAVE, as well as x0.25 and x0.5 speed modifiers; however, these only appear on certain CHALLENGE mode courses. | ||
* Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low. | * Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low. | ||
** Also the last game where the life gauge animates based on the scrolling speed of the chart currently being played. | ** Also the last game where the life gauge animates based on the scrolling speed of the chart currently being played. |
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