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* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* NONSTOP and CHALLENGE mode has been merged into COURSE mode, with some changes: | * NONSTOP and CHALLENGE mode has been merged into COURSE mode, with some changes: | ||
** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL; four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX. | ** Courses either use the traditional Life Gauge or Battery system (eight on NORMAL; four on DIFFICULT), depending on how many stages are there in the course. This setting was used until X3 VS 2ndMIX. | ||
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses) | ** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses) and WEEKLY (player submitted courses) | ||
** All Internet Ranking courses | ** All Internet Ranking courses have two difficulties, as like NONSTOP mode. DANCE DRILL and WEEKLY courses only have one difficulty. | ||
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | * Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | ||
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | * First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. |
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