AC DDR EXTREME: Difference between revisions

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* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses.
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses.
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
* First DanceDanceRevolution game (and the second BEMANI series overall after beatmania and its sequel series beatmania IIDX) with [[EX Score]], which was used for the scoring display when playing CHALLENGE mode (replacing the 100.0% percentage). The alternate scoring scheme would not appear again until [[AC DDR X2|X2]].
* First DanceDanceRevolution game with [[EX Score]], which is used for the scoring display when playing CHALLENGE mode (replacing the 100.0% percentage). This alternate scoring scheme would not appear again until [[AC DDR X2|X2]].
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]].
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]].
** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off.
** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off.