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* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses. | * First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in courses. | ||
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ||
* First DanceDanceRevolution game | * First DanceDanceRevolution game with [[EX Score]], which is used for the scoring display when playing CHALLENGE mode (replacing the 100.0% percentage). This alternate scoring scheme would not appear again until [[AC DDR X2|X2]]. | ||
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. | * First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. | ||
** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off. | ** Like in EuroMIX, dancers appear on the screen giving instructions to players on how to step in rhythm. Background animations are turned off. |