353,653
edits
BCulture65 (talk | contribs) (→ARENA MODE: placeholder for now, 4th period coming) |
|||
Line 149: | Line 149: | ||
Additional progress boosts can be obtained by playing songs which fall on one of the five given descriptions: songs, artists, genres, NOTES RADAR proficiency, and BPM range. These selections appear in the Recommend folder and change with every credit. A rival bonus is awarded to you when another player who has you as an active rival plays a recommend category with your DJ name attached to it. Using a DJ VIP PASS BLACK will also provide bonus progress as with similar unlock events from previous styles. Awarded bonuses are indicated as SUCCESS! during the results screen at the end of each credit. | Additional progress boosts can be obtained by playing songs which fall on one of the five given descriptions: songs, artists, genres, NOTES RADAR proficiency, and BPM range. These selections appear in the Recommend folder and change with every credit. A rival bonus is awarded to you when another player who has you as an active rival plays a recommend category with your DJ name attached to it. Using a DJ VIP PASS BLACK will also provide bonus progress as with similar unlock events from previous styles. Awarded bonuses are indicated as SUCCESS! during the results screen at the end of each credit. | ||
Each section of the event also includes a DJ SKILL bonus which can boost the standard progress up to 25% per credit by fulfilling certain conditions to unlock the DJ SKILL badge associated with each flyer. Note that using any modifiers that | Each section of the event also includes a DJ SKILL bonus which can boost the standard progress up to 25% per credit by fulfilling certain conditions to unlock the DJ SKILL badge associated with each flyer. Note that using any modifiers that void scoring (such as EXPAND JUDGE, H-RANDOM, or BATTLE) will not count towards completion. Each badge level adds an extra 5% to the DJ SKILL bonus. When playing Premium Free mode, you are limited to 5 completions of the DJ SKILL condition per credit. Badge levels increase based on how many points you have obtained (note that the total accumulated points earned cannot be viewed by the player). Each flyer also have different conditions: | ||
* '''RESIDENT OPENING PARTY''': Play songs from any of the six NOTES RADAR recommend folders. The song must be played directly from the folder without changing the difficulty, otherwise it will not count. The first badge is awarded after 10 qualifying songs played (and subsequent badges at 20, 30, 50, and 70 songs). | * '''RESIDENT OPENING PARTY''': Play songs from any of the six NOTES RADAR recommend folders. The song must be played directly from the folder without changing the difficulty, otherwise it will not count. The first badge is awarded after 10 qualifying songs played (and subsequent badges at 20, 30, 50, and 70 songs). | ||
* '''IIDX NEW YEAR PARTY''': Obtain an A or higher rank for the turntable lane evaluation. AA and AAA rankings will progress the DJ SKILL faster. This can be viewed by pressing 5 on the keypad twice during the results screen, or via the Play Analyze results screen on the LIGHTNING MODEL sub monitor. A rank of A is worth 1 point, a rank of AA is worth 2 points, and a rank of AAA is worth 3 points. The first badge is awarded at 50 points (and subsequent badges at 100, 150, 200, and 300 points). | * '''IIDX NEW YEAR PARTY''': Obtain an A or higher rank for the turntable lane evaluation. AA and AAA rankings will progress the DJ SKILL faster. This can be viewed by pressing 5 on the keypad twice during the results screen, or via the Play Analyze results screen on the LIGHTNING MODEL sub monitor. A rank of A is worth 1 point, a rank of AA is worth 2 points, and a rank of AAA is worth 3 points. The first badge is awarded at 50 points (and subsequent badges at 100, 150, 200, and 300 points). | ||
* '''SPRING MUSIC PARTY''': Obtain an A or higher rank on a chart which has CHARGE as its highest notes radar value (denoted by a star next to the word CHARGE on the radar). AA and AAA rankings will progress the DJ SKILL faster. A rank of A is worth 1 point, a rank of AA is worth 2 points, and a rank of AAA is worth 3 points. The first badge is awarded at 50 points (and subsequent badges at 100, 150, 200, and 300 points). | * '''SPRING MUSIC PARTY''': Obtain an A or higher rank on a chart which has CHARGE as its highest notes radar value (denoted by a star next to the word CHARGE on the radar). AA and AAA rankings will progress the DJ SKILL faster. A rank of A is worth 1 point, a rank of AA is worth 2 points, and a rank of AAA is worth 3 points. The first badge is awarded at 50 points (and subsequent badges at 100, 150, 200, and 300 points). | ||
* '''SECRET LIVE''': Play songs without using any STYLE modifiers. Getting an A or higher will progress the DJ SKILL faster. A rank of B is worth 1 point, an A rank is worth 2 points, a rank of AA is worth 3 points, and a rank of AAA is worth 4 points. The first badge is awarded at 10 points | * '''SECRET LIVE''': Play songs without using any STYLE modifiers. Getting an A or higher will progress the DJ SKILL faster. A rank of B is worth 1 point, an A rank is worth 2 points, a rank of AA is worth 3 points, and a rank of AAA is worth 4 points. The first badge is awarded at 10 points (and subsequent badges at 30, 50, 70, and 100 points). | ||
RESIDENT PARTY is also an EXTRA STAGE system, and similar to past EXTRA STAGE systems, this only appears on PREMIUM START when playing on Japanese cabinets (which requires [[PASELI]]). Similar to Hideout PLATFORMs songs, SECRET LIVE does not require past flyers songs to be unlocked, and they cannot be accessed by regular means. | RESIDENT PARTY is also an EXTRA STAGE system, and similar to past EXTRA STAGE systems, this only appears on PREMIUM START when playing on Japanese cabinets (which requires [[PASELI]]). Similar to Hideout PLATFORMs songs, SECRET LIVE does not require past flyers songs to be unlocked, and they cannot be accessed by regular means. |