AC DDR SuperNOVA2: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 15: Line 15:
== General Information / Changes ==
== General Information / Changes ==
* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
* A [[DanceDanceRevolution SuperNOVA2 Scoring System|new scoring system]] is introduced, replacing the old one.
** The Marvelous timing is also now on all the time in all modes, in which the arrow flashes will be brighter. Due to this change, the player must get a score of at least 990,000 to obtain a AAA on a song.
** MARVELOUS timing is also now on all the time in all modes, in which the arrow flashes will be brighter. Due to the more strict timing required, an AAA is now rewarded at 990,000. (Prior to this, you needed a perefect score of 1,000,000.)
* First mainline DanceDanceRevolution arcade game without new Dancemania licenses, as KONAMI has cut off of its deal with TOSHIBA-EMI.
* First DanceDanceRevolution game with the series title typed in CamelCase, as opposed to with spaces (Dance Dance Revolution).
* First DanceDanceRevolution game with the series title typed in CamelCase as opposed to with spaces (Dance Dance Revolution).
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* Many of the timing issues that plagued the [[AC DDR SuperNOVA|original SuperNOVA]] have been fixed up.
* First DanceDanceRevolution game to show an icon for Premium Mode (JOINT or DOUBLE only) on the upper right hand corner of the title screen.
* First DanceDanceRevolution game to show an icon for Premium Mode (JOINT or DOUBLE only) on the upper right hand corner of the title screen.
* The character selection screen returns and is shown after selecting either Single or Double style.
* The character selection screen returns, shown after selecting either Single or Double styles.
** Dancers now have facial animations, and two dancers can once more appear in VERSUS play.
** Dancers now have facial animations, and two dancers can once more appear in VERSUS play.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
** Cut-ins are introduced, where a picture of the selected dancer appears after a set number of combos.
* The Easy, Medium, Difficult, and All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* The EASY, MEDIUM, DIFFICULT, and ALL MUSIC modes from SuperNOVA have been combined into one mode called STANDARD.
* First DanceDanceRevolution game to display the song title and artist during gameplay.  
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://web.archive.org/web/20170401024430/https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://web.archive.org/web/20170401024430/https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* In the North American version, name entry for high scores has these regions selectable:  
* In the North American version, name entry for high scores has these regions selectable:  
Line 35: Line 33:
* Modifiers BRAKE and WAVE can now be selected along with BOOST.
* Modifiers BRAKE and WAVE can now be selected along with BOOST.
* ROULETTE selection was removed.
* ROULETTE selection was removed.
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution title to:
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]].  
** Have an intro movie since [[AC DDR 4th|4thMIX]].
* First DanceDanceRevolution game to run countdown timer without delay when selecting from a set of songs.
** Display the artist for a song in-game (and also the first mainline game to list the song title in-game).
* Use unlock codes using 8 panels and the selection buttons. This was used until [[AC DDR X2|X2]].  
* Run down the countdown timer without delay when selecting from a set of songs.
** The timer now displays a countdown until 00.
** The timer now displays a countdown until 00.
* First DanceDanceRevolution game to show the PERFECT FULL COMBO message on the stage results screen.
** Show a PERFECT FULL COMBO message on the stage results screen.
* First DanceDanceRevolution game where the player can set options before playing the EXTRA STAGE.
** Where the player can set options on EXTRA STAGE.
* First DanceDanceRevolution arcade game to use LIFE4 when playing in the EXTRA STAGE, replacing the non-refilling "pressure" life gauge used since [[AC DDRMAX|DDRMAX]].
** Use LIFE4 when playing on EXTRA STAGE, replacing the non-refilling "pressure" life gauge used since [[AC DDRMAX|DDRMAX]].
* First DanceDanceRevolution main arcade game to have SPECIAL ARROW types. This option is unlockable via ENJOY LEVEL, or using codes for North American machines.
** Have SPECIAL ARROW types in a mainline arcade title. This option is unlockable via ENJOY LEVEL, or using codes on North American machines.
* First DanceDanceRevolution game to show a DANGER message on RISKY and LIFE4, as well as CHALLENGE courses. This message would not return until [[AC DDR A|DanceDanceRevolution A]].
** Show a DANGER message on RISKY and LIFE4, as well as CHALLENGE courses. This message would not return until [[AC DDR A|A]].
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Only DanceDanceRevolution game that allows sorting the song list by artist.
* Last DanceDanceRevolution game where players are unable to change options (uses all default instead) in the ENCORE EXTRA STAGE or CHALLENGE mode.
* Last DanceDanceRevolution game where players are unable to change options (uses all default instead) on ENCORE EXTRA STAGE or CHALLENGE mode.
* Version Sort returns, with 3 subfolders: SuperNOVA2, SuperNOVA, and EXTREME.
* Version Sort returns, with three subfolders: SuperNOVA2, SuperNOVA, and EXTREME.
** All songs that made their debut prior to DDR SuperNOVA are grouped into the EXTREME folder.
** All songs that made their debut prior to SuperNOVA are grouped into the EXTREME folder.
* Last DanceDanceRevolution game to feature [[Londell Hicks|Londell "Taz" Hicks]] as the announcer since DDRMAX.
* Last DanceDanceRevolution game to feature [[Londell Hicks|Londell "Taz" Hicks]] as the announcer since DDRMAX.
* Color labeling on the Music Select screen has changed since DDR SuperNOVA. It is now as follows:
* Color labeling on the Music Select screen is as follows:
** Yellow for new licensed songs, along with special artist collaboration songs.
** Yellow for new licensed songs/special artist collaboration songs.
** Green for new default Konami original songs (including BEMANI crossovers).
** Green for new default KONAMI original songs (including BEMANI crossovers).
** Orange for unlocked BEMANI crossover songs.
** Orange for unlocked BEMANI crossover songs.
** Purple for unlocked Konami originals that are a part of the planet-themed "GRAND CROSS" song series.
** Purple for unlocked KONAMI originals that are a part of the planet-themed "GRAND CROSS" song series.
** Pink for unlocked "GROOVE RADAR" challenge-only songs.
** Pink for unlocked "GROOVE RADAR" challenge-only songs.
** Red for FINAL STAGE, EXTRA STAGE, and ENCORE EXTRA STAGE songs.
** Red for FINAL STAGE, EXTRA STAGE, and ENCORE EXTRA STAGE songs.
*** When fully unlocked, these songs will appear green on the songwheel.
*** When fully unlocked, these songs will appear green on the songwheel.
** Blue for old songs that first appeared in DDR SuperNOVA.
** Blue for SuperNOVA songs.
** White for old songs that made their debut prior to DDR SuperNOVA.
** White for all songs in the EXTREME folder.
 
* New songs: 62
* New songs: 62
* Total songs: 357
* Total songs: 357
Line 71: Line 70:
* [[DanceDanceRevolution SuperNOVA2 Full Song List]]
* [[DanceDanceRevolution SuperNOVA2 Full Song List]]


= New Songs =
= Default Songs =
== Default Songs ==
{{DDR Songlist Header|
{{DDR Songlist Header|
{{DDR Songlist Category|Licenses/Special Collaboration Songs}}
{{DDR Songlist Category|Licenses/Special Collaboration Songs}}
Line 90: Line 88:
{{DDR Song|[[WAITING FOR TONIGHT]]|P.A.T|125|1|4|5|7|-|3|6|8|-}}
{{DDR Song|[[WAITING FOR TONIGHT]]|P.A.T|125|1|4|5|7|-|3|6|8|-}}
{{DDR Songlist Category|KONAMI originals}}
{{DDR Songlist Category|KONAMI originals}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[A thing called LOVE]]|[[Osamu Migitera|D-crew]] 2 [[Alison Wade|US]]|160|1|4|6|8|-|3|6|8|-}}
{{DDR Song|[[A thing called LOVE]]|[[Osamu Migitera|D-crew]] 2 [[Alison Wade|US]]|160|1|4|6|8|-|3|6|8|-}}
{{DDR Song|[[dream of love]]|[[Kaori Nishina]]|114|1|2|5|6|-|3|5|7|-}}
{{DDR Song|[[dream of love]]|[[Kaori Nishina]]|114|1|2|5|6|-|3|5|7|-}}
Line 127: Line 124:
{{DDR Song|[[Votum stellarum -forest 25 DDR RMX-|Votum stellarum -forest #25 DDR RMX-]]{{from|[[AC pnm 15|pop'n music 15 ADVENTURE]]}}|[[Jun Wakita|icono]][[Takayuki Ishikawa|clasm]]|140|1|2|5|8|-|2|5|8|-}}
{{DDR Song|[[Votum stellarum -forest 25 DDR RMX-|Votum stellarum -forest #25 DDR RMX-]]{{from|[[AC pnm 15|pop'n music 15 ADVENTURE]]}}|[[Jun Wakita|icono]][[Takayuki Ishikawa|clasm]]|140|1|2|5|8|-|2|5|8|-}}
{{DDR Songlist Category|CS songs}}
{{DDR Songlist Category|CS songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[Baby's Tears (SKY GIRLS opening theme)|Baby's Tears (スカイガールズ・オープニングテーマ)]]{{from|[[CS DDR SuperNOVA JP|DanceDanceRevolution SuperNOVA CS (Japan)]]}}|[[Riyu Kosaka|小坂りゆ]]|125-170|1|3|5|7|-|3|5|7|-}}
{{DDR Song|[[Baby's Tears (SKY GIRLS opening theme)|Baby's Tears (スカイガールズ・オープニングテーマ)]]{{from|[[CS DDR SuperNOVA JP|DanceDanceRevolution SuperNOVA CS (Japan)]]}}|[[Riyu Kosaka|小坂りゆ]]|125-170|1|3|5|7|-|3|5|7|-}}
{{DDR Song|[[Feelings Won't Fade(Extend Trance Mix)]]{{from|[[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]]}}|[[Sota Fujimori|SySF.]]|144|1|4|6|8|-|4|6|8|-}}
{{DDR Song|[[Feelings Won't Fade(Extend Trance Mix)]]{{from|[[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA CS (North America)]]}}|[[Sota Fujimori|SySF.]]|144|1|4|6|8|-|4|6|8|-}}
Line 140: Line 136:
}}
}}


== GROOVE RADAR Special Songs ==
= FINAL STAGE/EXTRA STAGE/ENCORE EXTRA STAGE Songs=
The "GROOVE RADAR" Special songs are a set of six unlockable songs using the new e-AMUSEMENT members only feature, [[DDR AC General Info|My GROOVE RADAR (Myグルーヴレーダー)]]. They are all previously released songs by [[Naoki Maeda]] from [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]], [[AC DDR 3rd|3rdMIX]], [[AC DDR 4th|4thMIX]], and [[AC DDRMAX2|DDRMAX2]] with new CHALLENGE charts. Due to some of them having already CHALLENGE charts, these new special CHALLENGE charts were added individually in the SuperNOVA2 folder under their "GROOVE RADAR" Special related subtitles instead, with no other difficulty.  
In SuperNOVA2, the requirements for EXTRA STAGE changed, and the ONE MORE EXTRA STAGE was renamed to ENCORE EXTRA STAGE.


The first five songs are each associated to one of the GROOVE RADAR five parameters: STREAM, CHAOS, FREEZE, AIR and VOLTAGE. When a parameter reaches 100, the corresponding song is unlocked. In order to raise each parameter to 100, the player have to play songs that contain a high value of that parameter. In the case of DEAD END, it requires to have filled all of the five parameters to 100 in order to unlock it. On April 10th, 2008, the unlock period expired and these songs have been unlocked for normal play for everyone.
You must get a A on the 1st or 2nd STAGE to unlock hidden song(s) for the FINAL STAGE. Getting an A allow the player to unlock the easiest difficulty played, while a AA unlocks all difficulty levels. Getting a AA or higher on Unreal, or the FINAL song on RANDOM, earns the player the ability to play NGO. Getting a AA on NGO unlocks TRIP MACHINE PhoeniX for the ENCORE EXTRA STAGE. As time went on, new songs were added via e-AMUSEMENT as playable songs, initially only playable on ENCORE EXTRA STAGE at first. Overtime the songs would move down to EXTRA STAGE, then FINAL STAGE, and then made playable for everyone.


The available difficulties for FINAL STAGE songs depend on the grade the player obtains on any stage prior to reaching the FINAL STAGE:
* AA or AAA: all difficulties except CHALLENGE are playable.
* A on any difficulty: only that difficulty is available (does not include CHALLENGE). If an A is obtained on CHALLENGE difficulty, EXPERT will be available for the FINAL STAGE.
By clearing the above songs (or RANDOM, using the available difficulties for NGO) during the FINAL STAGE with a grade of at least AA, the player will advance to the EXTRA STAGE. Upon reaching the EXTRA STAGE, the player must select either one of the below listed songs using their available difficulty and obtain AA or better to be qualified for the ENCORE EXTRA STAGE afterwards.
LIFE GAUGE is restricted to LIFE4 on EXTRA/ENCORE EXTRA STAGE; the number of lives during the EXTRA STAGE is based on the score obtained in the FINAL STAGE: 1 for below 962,490, two for 962,500-974,999, three for 975,000-989,990, and four for 990,000 or more.
=== Unlock schedule ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|ENCORE EXTRA STAGE
!style="background:#9999ee; text-align: center;"|EXTRA STAGE
!style="background:#9999ee; text-align: center;"|FINAL STAGE
!style="background:#9999ee; text-align: center;"|Normal Play Unlock
|-
|Unreal || - || -
|8/22/2007 - 12/26/2007
|12/27/2007
|-
|NGO
| -
|8/22/2007 - 10/17/2007
|10/18/2007 - 2/6/2008
|2/7/2008
|-
|TRIP MACHINE PhoeniX
|8/22/2007 - 12/26/2007
|10/11/2007 - 1/9/2008
|1/10/2008 - 2/20/2008
|2/21/2008
|-
|PARANOiA (HADES)
|9/27/2007 - 12/26/2007
|11/29/2007 - 2/13/2008
|2/14/2008 - 3/12/2008
|3/13/2008
|-
|Pluto
|11/8/2007 - 1/2/2008
|1/3/2008 - 2/20/2008
|2/21/2008 - 3/26/2008
|3/27/2008
|-
|Pluto Relinquish
|12/20/2007 - 1/30/2008
|1/31/2008 - 3/19/2008
|3/20/2008 - 4/2/2008
|4/3/2008
|}
=== Unlockable Songs ===
{{DDR Songlist Header|
{{DDR Songlist Header|
{{DDR Songlist Category|"GROOVE RADAR" Special Songs}}
{{DDR Songlist Category|FINAL/EXTRA STAGE/ENCORE EXTRA STAGE Songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[Unreal]]|[[Lea Drop|Black Rose Garden]]|90-180|2|5|7|9|-|6|8|9|-}}
{{DDR Song|[[NGO]]|[[Keiichi Nabeshima|鍋島圭一]]|68-274|3|6|7|9|10|5|7|9|10}}
{{DDR Song|[[TRIP MACHINE PhoeniX]]|[[Naoki Maeda|DE-SIRE改]]|160|1|4|7|9|10|4|7|9|10}}
{{DDR Songlist Category|Added on September 27th, 2007|bg=#aaaaee}}
{{DDR Song|[[PARANOiA ~HADES~|PARANOiA (HADES)]]|[[Junko Karashima|αTYPE-300]]|75-300|3|7|8|9|10|7|9|10|10}}
{{DDR Songlist Category|Added on November 8th, 2007|bg=#aaaaee}}
{{DDR Song|[[Pluto]]|[[Naoki Maeda|Black∞Hole]]|50-220|2|6|8|9|10|6|8|9|10}}
{{DDR Songlist Category|Added on December 20th, 2007|bg=#aaaaee}}
{{DDR Song|[[Pluto Relinquish]]|[[Yuichi Asami|2MB]]|100-800|3|9|10|10|10|9|9|10|10}}
}}
 
 
= Other Unlocks =
 
== GROOVE RADAR Special songs ==
The "GROOVE RADAR" Special songs are a set of six unlockable songs using the new e-AMUSEMENT members only feature, [[DDR AC General Info|My GROOVE RADAR (Myグルーヴレーダー)]]. They are old DanceDanceRevolution songs with new CHALLENGE charts. (Even for some that previously already had CHALLENGE charts.) These songs all appear in the SuperNOVA2 folder.
 
The first five songs are each associated with one of the GROOVE RADAR five parameters: STREAM, CHAOS, FREEZE, AIR and VOLTAGE. When a parameter reaches 100, the corresponding song is unlocked. In order to raise each parameter to 100, the player have to play songs that contain a high value of that parameter. In the case of DEAD END, you have to fill ''all'' five parameters to 100.
 
On April 10th, 2008, all the GROOVE RADAR Special songs were unlocked by default.
 
{{DDR Songlist Header|
{{DDR Songlist Category|"GROOVE RADAR" Special songs}}
{{DDR Song|[[AM-3P|AM-3P("CHAOS" Special)]]|[[Naoki Maeda|KTz]]|130|-|-|-|-|10|-|-|-|9}}
{{DDR Song|[[AM-3P|AM-3P("CHAOS" Special)]]|[[Naoki Maeda|KTz]]|130|-|-|-|-|10|-|-|-|9}}
{{DDR Song|[[B4U|B4U("VOLTAGE" Special)]]|[[Naoki Maeda|NAOKI]]|155|-|-|-|-|10|-|-|-|9}}
{{DDR Song|[[B4U|B4U("VOLTAGE" Special)]]|[[Naoki Maeda|NAOKI]]|155|-|-|-|-|10|-|-|-|9}}
Line 157: Line 229:


== ZUKIN WARS ==
== ZUKIN WARS ==
ZUKIN WARS was a monthly event exclusive to e-AMUSEMENT members. In it you're assigned to one of three teams - Red, Yellow, and Green. Before the Final Stage, you will receive a message with specific instructions. Complete the mission, and you'll defeat what the game calls "Dark Dancers". Defeat a certain amount will unlock a new song. Anyone on that team will also receive that song.
ZUKIN WARS was a monthly event exclusive to e-AMUSEMENT members. You're assigned to one of three teams - Red, Yellow, and Green. Before FINAL STAGE, you'll receive a message with specific instructions. Complete the mission, and you'll defeat what the game calls "Dark Dancers". Defeating a certain amount will unlock a new song. Everyone on that team will also receive that song. Teams who did not win will receive the song a week later.


=== Event objectives and results ===
=== Event objectives and results ===
Line 225: Line 297:
{{DDR Songlist Category|Added on January 31st, 2008 (episode.4 Prize)|bg=#aaaaee}}
{{DDR Songlist Category|Added on January 31st, 2008 (episode.4 Prize)|bg=#aaaaee}}
{{DDR Song|[[Uranus]]|[[Tatsuya Shimizu|Tatsh SN 2 Style]]|81-162|1|3|5|8|10|3|5|8|10}}
{{DDR Song|[[Uranus]]|[[Tatsuya Shimizu|Tatsh SN 2 Style]]|81-162|1|3|5|8|10|3|5|8|10}}
}}
== FINAL STAGE/EXTRA STAGE/ENCORE EXTRA STAGE Songs==
In SuperNOVA2, the requirements for the EXTRA STAGE changed, and the ONE MORE EXTRA STAGE was renamed ENCORE EXTRA STAGE. At first, the player had to get A on the 1st or 2nd STAGE to unlock hidden song(s) for the FINAL STAGE. Getting an A allow the player to unlock the easiest difficulty played while a AA unlocks all difficulty levels. Getting a AA or higher on Unreal, or the FINAL song on Random, earns the player the EXTRA STAGE - NGO (for example). Getting a AA on NGO unlocks TRIP MACHINE PhoeniX as the ENCORE EXTRA STAGE.
At the launch of the game, these 3 songs were selected to be part of the system to get to the EXTRA STAGE and ENCORE EXTRA STAGE. As time went on, new songs were added via e-AMUSEMENT as playable songs for the ENCORE EXTRA STAGE at first. Following the time schedule below, the songs were moved gradually from being ENCORE EXTRA STAGE songs to the EXTRA STAGE, then to the FINAL STAGE before being completely unlocked for everyone on normal play.
The available difficulties for the songs Unreal, NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, and Pluto Relinquish in the FINAL STAGE depend on the performance grade the player obtains on any stage prior to reaching the FINAL STAGE:
* AA or AAA: all difficulties except CHALLENGE
* A on any difficulty: only that difficulty is available (does not include CHALLENGE). If an A is obtained in CHALLENGE difficulty, EXPERT will be available for the FINAL STAGE.
By clearing the above songs (or RANDOM, using the available difficulties for NGO) during the FINAL STAGE with a grade of at least AA, the player will advance to the EXTRA STAGE.
Upon reaching the EXTRA STAGE, the player must select either NGO, TRIP MACHINE PhoeniX, PARANOiA (HADES), Pluto, or Pluto Relinquish using their available difficulty (or RANDOM, using the available difficulty for NGO) and obtain AA or better to be qualified for the ENCORE EXTRA STAGE afterwards.
During gameplay in the EXTRA STAGE, the LIFE GAUGE is restricted to LIFE4; the number of lives during the EXTRA STAGE is based on the score obtained in the FINAL STAGE.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Score achieved in the FINAL STAGE
!style="background:#9999ee; text-align: center;"|Number of lives in the EXTRA STAGE
|-
|990,000 - 1,000,000
|4
|-
|975,000 - 989,990
|3
|-
|962,500 - 974,990
|2
|-
|962,490 and below
|1
|}
=== Unlock schedule ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;"|Song
!style="background:#9999ee; text-align: center;"|ENCORE EXTRA STAGE
!style="background:#9999ee; text-align: center;"|EXTRA STAGE
!style="background:#9999ee; text-align: center;"|FINAL STAGE
!style="background:#9999ee; text-align: center;"|Normal Play Unlock
|-
|Unreal || - || -
|8/22/2007 - 12/26/2007
|12/27/2007
|-
|NGO
| -
|8/22/2007 - 10/17/2007
|10/18/2007 - 2/6/2008
|2/7/2008
|-
|TRIP MACHINE PhoeniX
|8/22/2007 - 12/26/2007
|10/11/2007 - 1/9/2008
|1/10/2008 - 2/20/2008
|2/21/2008
|-
|PARANOiA (HADES)
|9/27/2007 - 12/26/2007
|11/29/2007 - 2/13/2008
|2/14/2008 - 3/12/2008
|3/13/2008
|-
|Pluto
|11/8/2007 - 1/2/2008
|1/3/2008 - 2/20/2008
|2/21/2008 - 3/26/2008
|3/27/2008
|-
|Pluto Relinquish
|12/20/2007 - 1/30/2008
|1/31/2008 - 3/19/2008
|3/20/2008 - 4/2/2008
|4/3/2008
|}
=== Unlockable Songs ===
{{DDR Songlist Header|
{{DDR Songlist Category|FINAL/EXTRA STAGE/ENCORE EXTRA STAGE Songs}}
{{DDR Songlist Category|Default|bg=#aaaaee}}
{{DDR Song|[[Unreal]]|[[Lea Drop|Black Rose Garden]]|90-180|2|5|7|9|-|6|8|9|-}}
{{DDR Song|[[NGO]]|[[Keiichi Nabeshima|鍋島圭一]]|68-274|3|6|7|9|10|5|7|9|10}}
{{DDR Song|[[TRIP MACHINE PhoeniX]]|[[Naoki Maeda|DE-SIRE改]]|160|1|4|7|9|10|4|7|9|10}}
{{DDR Songlist Category|Added on September 27th, 2007|bg=#aaaaee}}
{{DDR Song|[[PARANOiA ~HADES~|PARANOiA (HADES)]]|[[Junko Karashima|αTYPE-300]]|75-300|3|7|8|9|10|7|9|10|10}}
{{DDR Songlist Category|Added on November 8th, 2007|bg=#aaaaee}}
{{DDR Song|[[Pluto]]|[[Naoki Maeda|Black∞Hole]]|50-220|2|6|8|9|10|6|8|9|10}}
{{DDR Songlist Category|Added on December 20th, 2007|bg=#aaaaee}}
{{DDR Song|[[Pluto Relinquish]]|[[Yuichi Asami|2MB]]|100-800|3|9|10|10|10|9|9|10|10}}
}}
}}


Navigation menu