SKILL ANALYZER: Difference between revisions

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At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.
At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level.


When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH.
When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH. As of June 1st, 2023, DIVINE RATE is added as an option in this mode. DIVINE RATE works similarly to Kiwami and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well.


Each course has three songs, but unlike [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer):
Each course has three songs, but unlike beatmania IIDX's CLASS mode, each rank has multiple courses to choose from. Level 11 and ∞ can only be accessed by obtaining a shining gold frame from the lower ranks below with all of the charts from the relevant course unlocked prior. These frames can be obtained by earning a clear rate of 130% (first nine Skill Levels), 150% (Skill Level.10), 160% (Skill Level.11), and 170% (Skill Level.∞). The maximum goes up to 200%, with the percentage dependent on the combined total scores rounded down all the way until 100%, whereas the percentage is dependent on how far the player reached the course before a TRACK CRASH. The calculation of the rate were as follows (all rounded down to the next integer):
* Cleared course: 100% + (Average score of all three songs - 9,000,000) / 10,000
* Cleared course: 100% + (Average score of all three songs - 9,000,000) / 10,000
* Failed course: (number of songs cleared + the chart measure and note number where Track CRASH was triggered) * 33.3%
* Failed course: (number of songs cleared + the chart measure and note number where Track CRASH was triggered) * 33.3%
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