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At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level. | At the beginning, only eight SKILL LEVEL courses are available from the get-go, but are increased to ten on the third set of courses, and later to twelve courses, each with a certain difficulty level. | ||
When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. | When playing a SKILL ANALYZER course, a special gauge, ''PERMISSIVE RATE'', is filled to full at the start and can be recovered with CRITICALs. Whenever the gauge reaches 0 while playing, the track CRASHes and the course fails. Prior to May 30th. 2023, neither MIRROR nor RANDOM are allowed to be used, and S-CRITICAL option is unavailable. Online matching is available when played on Skill Level. 08 or higher, though the player cannot be SAVED in the event of a TRACK CRASH. | ||
On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well. | On June 1st, 2023, DIVINE RATE is added as an option in this mode, by pressing all four BT buttons at the same time. DIVINE RATE works similarly to [[Beatmania IIDX CLASSIC CLASS Dan Courses|Kiwami]] and EX-HARD in [[Beatmania IIDX Dan Courses|beatmania IIDX's CLASS]] mode, where S-CRITICALs are enabled and only fill the gauge, while NEARs penalizes the gauge as well. |
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