POLICY BREAK: Difference between revisions

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= POLICY BREAK =
= POLICY BREAK =
''POLICY BREAK'' is a collaboration event that started in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] and the following other BEMANI titles: [[AC GD|GITADORA]], [[AC jb saucer|jubeat saucer]], [[AC pnm Sunny Park|pop'n music Sunny Park]], [[AC RB colette|REFLEC BEAT colette]], and ''Steel Chronicle VICTROOPERS'' (スティールクロニクル VICTROOPERS). [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] was added to the event on August 7th, 2015, [[AC MSC|MÚSECA]] and [[AC BST AnimTribe|BeatStream アニムトライヴ]] were added on April 1st, 2016 and April 28th, 2016, respectively, and [[AC NST Op.2|ノスタルジア Op.2]] was later added on December 13th, 2018. [[AC DDR A20|DanceDanceRevolution A20]] joined the event on February 27th, 2020. As new versions of these series were released, the event carried over to the newest titles.
''POLICY BREAK'' was a collaboration event that started in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]].


In the POLICY BREAK event, a song from each BEMANI series (or Steel Chronicle) is crossed over to SOUND VOLTEX. The POLICY BREAK event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX (or in the case of Steel Chronicle, a certain number of missions). Each event involves one song and generally lasts two weeks; after the allocated time period, the crossover cannot be unlocked again until it returns in the future.
In the POLICY BREAK event, a song from each BEMANI series (or Steel Chronicle) is crossed over to SOUND VOLTEX. The POLICY BREAK event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX (or in the case of Steel Chronicle, a certain number of missions). Each event involves one song and generally lasts two weeks; after the allocated time period, the crossover cannot be unlocked again until it returns in the future.


== Unlocking Method ==
== Unlocking Method ==
In SOUND VOLTEX II -infinite infection-, players simply had to play either 8 rounds of the specified BEMANI games (24 TUNES for jubeat, not counting BONUS TUNE) or complete 10 missions in Steel Chronicle, then play a full game of SOUND VOLTEX to "bank" the gauge progress. The objective is to fill the song's gauge to 100%. If a song has been revived, the BREAK gauge increases for all songs of the same series.
In SOUND VOLTEX II -infinite infection-, players simply had to play either eight rounds of the specified BEMANI games (24 TUNES for jubeat, not counting BONUS TUNE) or complete 10 missions in Steel Chronicle, then play a full game of SOUND VOLTEX to "bank" the gauge progress. The objective is to fill the song's gauge to 100%. If a song has been revived, the BREAK gauge increases for all songs of the same series.


From [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw (18000Pw if two POLICY BREAK events from the same game debuted at the same time). The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song. Moreover, jubeat counts per credit instead of per TUNE starting from [[AC jb Qubell|jubeat Qubell]], where the NORMAL MORE option was removed.
From [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw (18000Pw if two POLICY BREAK events from the same game debuted at the same time). The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song. Moreover, jubeat counts per credit instead of per TUNE starting from [[AC jb Qubell|jubeat Qubell]], where the NORMAL MORE option was removed.


A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays for songs with 24000Pw, 16.7%, 6 plays for songs with 18000Pw, 25%, 4 plays for songs with 12000Pw). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).
A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays for songs with 24000Pw, 16.7%, 6 plays for songs with 18000Pw, 25%, 4 plays for songs with 12000Pw). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).
The event ended with part 49, with the final song, [[Himiko|卑弥呼]], added on July 2nd, 2020 through August 3rd, 2020. All POLICY BREAK songs can be purchased with PCB since April 25th, 2022 in [[AC SDVX EG|SOUND VOLTEX EXCEED GEAR]].


== Unlockable Songs ==
== Unlockable Songs ==
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== Trivia ==
== Trivia ==
* The POLICY BREAK event is the opposite of the [[FLOOR INFECTION]] event, where songs from the SOUND VOLTEX FLOOR contests get carried over to other BEMANI games.
* The POLICY BREAK event is the opposite of the [[FLOOR INFECTION]] event, where songs from the SOUND VOLTEX FLOOR contests got carried over to other BEMANI games.
* The event title "POLICY BREAK" refers to a supposed "policy" in the SOUND VOLTEX series where KONAMI original songs cannot be directly crossed over into it, as seen from the number of FLOOR remix contests previously. Hence, the event, starting with VALLIS-NERIA, nullified that.
* The event title "POLICY BREAK" refers to a supposed "policy" in the SOUND VOLTEX series where KONAMI original songs cannot be directly crossed over into it, as seen from the number of FLOOR remix contests previously.
* [[DANCERUSH Information|DANCERUSH]] is currently the only active BEMANI series so far to not have a related POLICY BREAK event.
* As of Part 25 in [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]], POLICY BREAK events did not have their unique titles anymore.
* As of Part 25 in [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]], POLICY BREAK events do not have their unique titles anymore.


== External Link ==
== External Link ==

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