AC GFDM XG3: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 287: Line 287:
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:  
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:  
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.  
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular song list.  
* ENCORE STAGE: Obtain 95.00 (92.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* ENCORE STAGE: Obtain 95.00 (92.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the song list) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* CLIMAX STAGE: Obtain 98.00 (95.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* CLIMAX STAGE: Obtain 98.00 (95.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the song list) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage.


== EXTRA RUSH STAGEs ==
== EXTRA RUSH STAGEs ==

Navigation menu