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== Song Information == | == Song Information == | ||
Artist: [[Kosuke Saito|kors k]]<br> | Artist: kors k<br> | ||
Composition/Arrangement: [[Kosuke Saito|kors k]]<br> | |||
BPM: 156<br> | BPM: 156<br> | ||
Genre: | Length: 2:12<br> | ||
Genre: SCHRANZ<br> | |||
VJ: Yoshiaki Sano(MEDIANET)<br> | VJ: Yoshiaki Sano(MEDIANET)<br> | ||
Video Type: Full<br> | Video Type: Full<br> | ||
First | First Music Game Appearance: [[AC GOLD|beatmania IIDX 14 GOLD]]<br> | ||
Other Music Game Appearances: None. | |||
== Lyrics == | |||
None. | |||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
* A | * A remix of the shadow by [[Tetsuya Tamura|Remo-con]], titled ''The Shadow -2 tribe 4 Remo-con Remix-'', appears on kors k album, ''Ways for Liberation''. | ||
* The OST version of the shadow sounds significantly different from the game version. | |||
== Trivia == | == Trivia == | ||
None. | |||
== Song Production Information == | |||
== | |||
Congratulations to BEMANI on its 10th year anniversary! | Congratulations to BEMANI on its 10th year anniversary! | ||
This song is based on my experiences back when I first played beatmania | This song is based on my experiences back when I first played beatmania 2ndMIX.<br> | ||
There were a bunch of cool tracks on it, and playing a different song each time made me feel excited.<br> | There were a bunch of cool tracks on it, and playing a different song each time made me feel excited.<br> | ||
The image quality of beatmania wasn't great. | The image quality of beatmania wasn't great. | ||
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Special thanks: DJ KENT | Special thanks: DJ KENT | ||
== Video Production | == Video Production Information == | ||
From the beginning, the selected cuts of visualizations that beatmania has used in its games has gradually improved. The early technical limitations meant that more focus had to be spent on the music and less on the visual look of the game. <br> | From the beginning, the selected cuts of visualizations that beatmania has used in its games has gradually improved. The early technical limitations meant that more focus had to be spent on the music and less on the visual look of the game. <br> | ||