AC RESIDENT: Difference between revisions

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→‎RESIDENT PARTY: Confirmed from EBEBEBY's livestream replay that RESIDENT FINAL LIVE don't have a DJ SKILL, and has different unlocking criteria instead
(→‎RESIDENT PARTY: changed to a proper color)
(→‎RESIDENT PARTY: Confirmed from EBEBEBY's livestream replay that RESIDENT FINAL LIVE don't have a DJ SKILL, and has different unlocking criteria instead)
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Additional progress boosts can be obtained by playing songs which fall on one of the five given descriptions: songs, artists, genres, NOTES RADAR proficiency (denoted by a star next to one of the six parameters on the radar), and BPM range. These selections appear in the Recommend folder and change with every credit. A rival bonus is awarded to you when another player who has you as an active rival plays a recommend category with your DJ name attached to it. Using a DJ VIP PASS BLACK will also provide bonus progress as with similar unlock events from previous styles. Awarded bonuses are indicated as SUCCESS! during the results screen at the end of each credit.
Additional progress boosts can be obtained by playing songs which fall on one of the five given descriptions: songs, artists, genres, NOTES RADAR proficiency (denoted by a star next to one of the six parameters on the radar), and BPM range. These selections appear in the Recommend folder and change with every credit. A rival bonus is awarded to you when another player who has you as an active rival plays a recommend category with your DJ name attached to it. Using a DJ VIP PASS BLACK will also provide bonus progress as with similar unlock events from previous styles. Awarded bonuses are indicated as SUCCESS! during the results screen at the end of each credit.


Each section of the event also includes a DJ SKILL bonus which can boost the standard progress up to 25% per credit by fulfilling certain conditions to unlock the DJ SKILL badge associated with each flyer. Note that using any modifiers that void scoring (such as EXPAND JUDGE, H-RANDOM, or BATTLE) will not count towards completion. Each badge level adds an extra 5% to the DJ SKILL bonus. When playing Premium Free mode, you are limited to 5 completions of the DJ SKILL condition per credit. Badge levels increase based on how many points you have obtained (note that the total accumulated points earned cannot be viewed by the player). Each flyer also have different conditions:
Each section of the event also includes a DJ SKILL bonus which can boost the standard progress up to 25% per credit by fulfilling certain conditions to unlock the DJ SKILL badge associated with each flyer. Note that using any modifiers that void scoring (such as EXPAND JUDGE, H-RANDOM, or BATTLE) will not count towards completion. Each badge level adds an extra 5% to the DJ SKILL bonus. When playing Premium Free mode, you are limited to 5 completions of the DJ SKILL condition per credit. Badge levels increase based on how many points you have obtained (note that the total accumulated points earned cannot be viewed by the player). Each flyer (except for RESIDENT FINAL LIVE) also have different conditions:


* '''RESIDENT OPENING PARTY''': Play songs from any of the six NOTES RADAR recommend folders. The song must be played directly from the folder without changing the difficulty, otherwise it will not count. The first badge is awarded after 10 qualifying songs played (and subsequent badges at 20, 30, 50, and 70 songs).
* '''RESIDENT OPENING PARTY''': Play songs from any of the six NOTES RADAR recommend folders. The song must be played directly from the folder without changing the difficulty, otherwise it will not count. The first badge is awarded after 10 qualifying songs played (and subsequent badges at 20, 30, 50, and 70 songs).
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* '''SECRET LIVE''': Play songs without using any STYLE modifiers. Getting an A or higher will progress the DJ SKILL faster. A rank of B is worth 1 point, an A rank is worth 2 points, a rank of AA is worth 3 points, and a rank of AAA is worth 4 points. The first badge is awarded at 10 points (and subsequent badges at 30, 50, 70, and 100 points).
* '''SECRET LIVE''': Play songs without using any STYLE modifiers. Getting an A or higher will progress the DJ SKILL faster. A rank of B is worth 1 point, an A rank is worth 2 points, a rank of AA is worth 3 points, and a rank of AAA is worth 4 points. The first badge is awarded at 10 points (and subsequent badges at 30, 50, 70, and 100 points).
* '''SECRET LIVE II''': Obtain at least a regular clear lamp without using any STYLE modifiers. A regular clear is worth 1 point, a HARD clear is worth 2 points, an EX-HARD clear is worth 3 points, and a FULL COMBO clear is worth 4 points. The first badge is awarded at 10 points (and subsequent badges at 30, 50, 70, and 100 points).
* '''SECRET LIVE II''': Obtain at least a regular clear lamp without using any STYLE modifiers. A regular clear is worth 1 point, a HARD clear is worth 2 points, an EX-HARD clear is worth 3 points, and a FULL COMBO clear is worth 4 points. The first badge is awarded at 10 points (and subsequent badges at 30, 50, 70, and 100 points).
* '''RESIDENT FINAL LIVE''': Details to be announced.


RESIDENT PARTY is also an EXTRA STAGE system, and similar to past EXTRA STAGE systems, this only appears on PREMIUM START when playing on Japanese cabinets (which requires [[PASELI]]). Similar to Hideout PLATFORMs songs, SECRET LIVE does not require past flyers songs to be unlocked, and they cannot be accessed by regular means.  
RESIDENT PARTY is also an EXTRA STAGE system, and similar to past EXTRA STAGE systems, this only appears on PREMIUM START when playing on Japanese cabinets (which requires [[PASELI]]). Similar to Hideout PLATFORMs songs, SECRET LIVE does not require past flyers songs to be unlocked, and they cannot be accessed by regular means.  
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Like CastHour SPACE, VIBES and V-DISCs, as well as charts of the song in question are unlocked upon reaching certain thresholds in the gauge. Charts are unlocked in order of difficulty; ANOTHER charts will always be the final reward for every song.
Like CastHour SPACE, VIBES and V-DISCs, as well as charts of the song in question are unlocked upon reaching certain thresholds in the gauge. Charts are unlocked in order of difficulty; ANOTHER charts will always be the final reward for every song.
Note for RESIDENT FINAL LIVE, it is available upon completing ''all'' previous LIVEs, then you must clear "RESIDENT ~DJ CHALLENGE~" by obtaining 10 points (one point for DJ LEVEL A, two for AA and three for AAA) from each one of the six NOTES RADAR proficiencies. Moreover, RESIDENT FINAL LIVE does not have a DJ SKILL badge.
{{IIDX Songlist Header|L=a|
{{IIDX Songlist Header|L=a|
{{IIDX Songlist Category|RESIDENT PARTY|bg=black|color=cyan}}
{{IIDX Songlist Category|RESIDENT PARTY|bg=black|color=cyan}}
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{{IIDX Song|EMOTIONAL HARDCORE SUMMERS|[[BIGWAVERS]]|[[BlackY]]|177|-|6|9|12|LS=-|6|9|12|LD=-}}
{{IIDX Song|EMOTIONAL HARDCORE SUMMERS|[[BIGWAVERS]]|[[BlackY]]|177|-|6|9|12|LS=-|6|9|12|LD=-}}
{{IIDX Song|SUBCONSCIOUS FRAGMENT|[[Somnidiscotheque]]|夢路 歩|115|-|6|10|12|LS=-|6|10|12|LD=-}}
{{IIDX Song|SUBCONSCIOUS FRAGMENT|[[Somnidiscotheque]]|夢路 歩|115|-|6|10|12|LS=-|6|10|12|LD=-}}
{{IIDX Songlist Category|RESIDENT FINAL LIVE<br>(Available after unlocking and completing ''all'' previous LIVEs)|bg=#014d4e |color=#15ffff}}
{{IIDX Songlist Category|RESIDENT FINAL LIVE<br>(Unlockable from September 7th, 2023)|bg=#014d4e |color=#15ffff}}
{{IIDX Song|EXTREME EXPERIMENTAL|[[VOID|VØID]]|BEMANI Sound Team "Darker Vs. JUSTICE"|80-170|-|7|10|12|LS=-|7|10|12|LD=-}}
{{IIDX Song|EXTREME EXPERIMENTAL|[[VOID|VØID]]|BEMANI Sound Team "Darker Vs. JUSTICE"|80-170|-|7|10|12|LS=-|7|10|12|LD=-}}
}}
}}
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