Koisuru uchuu sensou!!: Difference between revisions

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Artist: Prim<br>
Artist: Prim<br>
Composition/Arrangement: [[Toshiyuki_Kakuta|T. Kakuta]]<br>
Composition/Arrangement: [[Toshiyuki Kakuta|T.Kakuta]]<br>
Lyrics: mitsu<br>
Lyrics: mitsu<br>
Vocals: [[Mayumi Morinaga|Prim]]<br>
Vocals: [[Mayumi Morinaga|Prim]]<br>
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Other Music Game Appearances:  
Other Music Game Appearances:  


* [[REFLEC BEAT limelight]]<br>
* [[REFLEC BEAT limelight]]
* [[REFLEC BEAT plus]] Music Pack 23
* [[REFLEC BEAT plus]] Music Pack 23


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作戦遂行よ!♥(えいえいおー!)</pre>
作戦遂行よ!♥(えいえいおー!)</pre>


==Song Connections / Remixes==
== Song Connections / Remixes ==


* A speed remix of 恋する☆宇宙戦争っ!! by [[Ryutaro Nakahara|Ryu☆]], titled ''恋する☆宇宙戦争っ!! (Ryu☆Remix)'', appears on the ''cyber beatnation 2 -Hi Speed conclusion-'' CD.
* A speed remix of 恋する☆宇宙戦争っ!! by [[Ryutaro Nakahara|Ryu☆]], titled ''恋する☆宇宙戦争っ!! (Ryu☆Remix)'', appears on the ''cyber beatnation 2 -Hi Speed conclusion-'' CD.
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==Trivia==
==Trivia==


* The overlays feature IIDX DJ character [[Celica]].
* 恋する☆宇宙戦争っ!!'s overlays feature IIDX DJ character [[Celica]].
* 恋する☆宇宙戦争っ!!'s SPA/DPA charts were locked until November 30th, 2011, when they became available to play.
* 恋する☆宇宙戦争っ!!'s Single and Double ANOTHER charts were locked until November 30th, 2011, when they became available to play.


==Song Production Information==
==Song Production Information==


Not yet available.
Untranslated.


==Video Production Information==
==Video Production Information==


Not yet available.
Untranslated.


==Difficulty & Notecounts==
== Difficulty & Notecounts ==
===beatmania IIDX===


beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BemaniWIKI 2nd].)<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)<br>


=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
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|-
|-
| beatmania IIDX 19 Lincle&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|&darr;8 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|&darr;4 || style="background:#eeee77;"|&darr;8 || style="background:#FB607F;"|12
| beatmania IIDX 19 Lincle&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|&darr;8 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|&darr;4 || style="background:#eeee77;"|&darr;8 || style="background:#FB607F;"|12
|}
=== REFLEC BEAT ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|Level
|-
!style="background:#9999ee;"|Basic
!style="background:#9999ee;"|Medium
!style="background:#9999ee;"|Hard
|-
| Notecounts || style="background:#5bff14;"|223 || style="background:#ffed4a;"|397 || style="background:#ff0000;"|545
|-
| REFLEC BEAT limelight&rarr;Present || style="background:#5bff14;"|4 || style="background:#ffed4a;"|7 || style="background:#ff0000;"|9
|-
| REFLEC BEAT plus || style="background:#5bff14;"|4 || style="background:#ffed4a;"|7 || style="background:#ff0000;"|9
|}
|}


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