The Sampling Paradise: Difference between revisions

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** In the BGV, Mamonis appears as an old man in a golden suit with a black eyepatch, and with a shadowy aura.
** In the BGV, Mamonis appears as an old man in a golden suit with a black eyepatch, and with a shadowy aura.
*** When you miss a note, he will attack by throwing a waterfall of bills.
*** When you miss a note, he will attack by throwing a waterfall of bills.
*** If you fail to Normal Clear the song, Mamonis will turn into a black shadow and dissolve, leaving only the red eye which will turn into a red ring.
*** If you fail to Normal Clear The Sampling Paradise, Mamonis will turn into a black shadow and dissolve, leaving only the red eye which will turn into a red ring.
* When played as a boss stage in Lincle Kingdom, the arcade LED ticker displays, "<GREED>MAMONIS<AVARITIA>".
* When The Sampling Paradise is played as a boss stage in Lincle Kingdom, the arcade LED ticker displays, "<GREED>MAMONIS<AVARITIA>".
* Song name confirmed on 10/06/2011 via a file rip of the song.
* The identity of Mamonis was first revealed by kors k during the ''Rainbow ☆ Rainbow Release Party'' held on 1/29/2012.
* The identity of Mamonis was first revealed by kors k during the ''Rainbow ☆ Rainbow Release Party'' held on 1/29/2012.
* On the Mamonis' glyph, it is possible to read Mammon.
* On the Mamonis' glyph, it is possible to read Mammon.
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== Difficulty & Notecounts==
== Difficulty & Notecounts==
beatmania IIDX difficulty rated from 1 to 12. REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BemaniWIKI 2nd].)<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== beatmania IIDX ===
=== beatmania IIDX ===
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!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notecounts/Charge Notes/Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|438/0/1 || style="background:#eeee77;"|940/1/2 || style="background:#FB607F;"|1545/1/4 || style="background:#73C2FB;"|451/0/1 || style="background:#eeee77;"|1191/1/4 || style="background:#FB607F;"|1646/1/3
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|438 / 0 / 1 || style="background:#eeee77;"|940 / 1 / 2 || style="background:#FB607F;"|1545 / 1 / 4 || style="background:#73C2FB;"|451 / 0 / 1 || style="background:#eeee77;"|1191 / 1 / 4 || style="background:#FB607F;"|1646 / 1 / 3
|-
|-
| beatmania IIDX 19 Lincle&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
| beatmania IIDX 19 Lincle&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
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{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="150px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
!style="background:#9999ee; text-align: center;" colspan="3"|Level
!style="background:#9999ee; text-align: center;" colspan="3"|Level
|-
|-

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