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==Gameplay modifiers== | ==Gameplay modifiers== | ||
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC | [NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC EPOLIS|EPOLIS]]). Older modifiers no longer seen in recent arcade games are also described here.] | ||
'''BASIC ASSIST MODIFIERS / Beginner Options''' | '''BASIC ASSIST MODIFIERS / Beginner Options''' | ||
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* M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored. | * M-RAN [6] - If on 2-Player Mode, both sides' charts receive the same RANDOM note column order. However, the 2P side's chart is also mirrored. | ||
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options. | * BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides. Two other RANDOM modifiers, SYNCHRONISE RANDOM and SYMMETRY RANDOM will be added as options. | ||
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur. | * H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur. Removed in [[AC EPOLIS|EPOLIS]]. | ||
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. | * EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]] and removed in [[AC EPOLIS|EPOLIS]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. | ||
'''Premium Area Modifiers:''' | '''Premium Area Modifiers:''' |
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