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* KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old [[Kosuke Saito]] and 20 year-old [[Ryutaro Nakahara]], whose debut songs [[clione]] and [[starmine]] respectively appeared in [[AC 4th style|beatmania IIDX 4th style]]. Both artists would return to BEMANI in 2003 by request of [[Takayuki Ishikawa]] for [[AC 9th style|beatmania IIDX 9th style]]. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day. | * KONAMI holds a Musicianship Trial for beatmania IIDX to find new talent to add songs to the series. The winners were the then 16 year-old [[Kosuke Saito]] and 20 year-old [[Ryutaro Nakahara]], whose debut songs [[clione]] and [[starmine]] respectively appeared in [[AC 4th style|beatmania IIDX 4th style]]. Both artists would return to BEMANI in 2003 by request of [[Takayuki Ishikawa]] for [[AC 9th style|beatmania IIDX 9th style]]. Both artists still contribute to beatmania IIDX, as well as other BEMANI series, to this day. | ||
* KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania. | * KONAMI signs a deal with Universal Studios to make video games based on their properties, as well as grant them access to their music library. The latter would extensively be used for the European Dancing Stage arcade and home releases, not unlike the Japanese DanceDanceRevolution series with Dancemania. |
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