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* First pop'n music game with extensive usage of BEMANI crossovers. Up until now, only [[beatmania Information|beatmania]] and [[pop'n stage Information|pop'n stage]] songs got ported over to the pop'n music series, for the most part. | * First pop'n music game with extensive usage of BEMANI crossovers. Up until now, only [[beatmania Information|beatmania]] and [[pop'n stage Information|pop'n stage]] songs got ported over to the pop'n music series, for the most part. | ||
** Only the pop'n stage songs have their artists credited. The reason for this is unknown. | ** Only the pop'n stage songs have their artists credited. The reason for this is unknown. | ||
* First arcade pop'n music game since [[AC pnm 3|pop'n music 3]] to have master recording licenses, as opposed to only covers like the last two games' sets of licenses. | * First arcade pop'n music game since [[AC pnm 3|pop'n music 3]] to have master recording licenses, as opposed to only covers like the last two games' sets of licenses. | ||
* Last pop'n music game to limit songs exclusively to stage number in NORMAL MODE. | * Last pop'n music game to limit songs exclusively to stage number in NORMAL MODE. | ||
* Battle Mode upgraded with HYPER charts. Songs from [[AC pnm 6|pop'n music 6]] and [[AC pnm 7|pop'n music 7]] have their old charts moved to HYPER difficulty, while newer, simpler ones are used for NORMAL difficulty. | * Battle Mode upgraded with HYPER charts. Songs from [[AC pnm 6|pop'n music 6]] and [[AC pnm 7|pop'n music 7]] have their old charts moved to HYPER difficulty, while newer, simpler ones are used for NORMAL difficulty. | ||
* On the [http://www.konami.jp/bemani/popn/music8/qa/07.html pop'n music 8 Q&A], sound director [[Jun Wakita|wac]] broke down the percentage of charts made by the staff members for pop'n music 8: | * On the [http://www.konami.jp/bemani/popn/music8/qa/07.html pop'n music 8 Q&A], sound director [[Jun Wakita|wac]] broke down the percentage of charts made by the staff members for pop'n music 8: |