AC DDR A3: Difference between revisions

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On each playthrough, the player fills the RP gauge through playing songs regardless of result (three songs required if the player chooses GALAXY PLAY, nine for PREMIUM PLAY, twelve for NORMAL PLAY). When the gauge is filled (up to a maximum of two), you are given the option to consume the gauge to access a special folder. Note that the player is locked into the folder once accessed.
On each playthrough, the player fills the RP gauge through playing songs regardless of result (three songs required if the player chooses GALAXY PLAY, nine for PREMIUM PLAY, twelve for NORMAL PLAY). When the gauge is filled (up to a maximum of two), you are given the option to consume the gauge to access a special folder. Note that the player is locked into the folder once accessed.


A list of planets are shown to the player, each representing a song. When a song is played under GALAXY STAGE, a special FLARE LIFE GAUGE (a non-recovery LIFE GAUGE with penalties for steps below Perfects) is forced starting at Level V (or Level IX in CHALLENGE), and relaxes by one level for every attempt until the song has been cleared. Once a chart is cleared in GALAXY PLAY, only that chart is unlocked for regular play, along with an emblem for the highest FLARE level cleared by the player; individual difficulties and play styles (Single or Double) have to be unlocked one at a time, and charts of the same difficulty of a required song must be unlocked and cleared in order to proceed.  Once a player clears all six songs for the first time, they will unlock the option to choose any FLARE level from I to V in GALAXY STAGE on all locked and unlocked charts (except for the CHALLENGE charts, which start from level IX). Unlocking all the non-BEGINNER charts for all of the songs will reveal the CHALLENGE charts for the last three songs.
A list of planets are shown to the player, each representing a song. When a song is played under GALAXY STAGE, a special FLARE LIFE GAUGE (a non-recovery LIFE GAUGE with penalties for steps below Perfects) is forced starting at Level V (or Level IX in CHALLENGE), and relaxes by one level for every attempt until the song has been cleared. The FLARE GAUGE level ranges from I to EX (FLARE Level EX penalizes the player's LIFE GAUGE for Perfects as well). Once a chart is cleared in GALAXY PLAY, only that chart is unlocked for regular play, along with an emblem for the highest FLARE level cleared by the player; individual difficulties and play styles (Single or Double) have to be unlocked one at a time, and charts of the same difficulty of a required song must be unlocked and cleared in order to proceed.  Once a player clears all six songs for the first time, they will unlock the option to choose any FLARE level from I to V in GALAXY STAGE on all locked and unlocked charts (except for the CHALLENGE charts, which start from level IX). Unlocking all the non-BEGINNER charts for all of the songs will reveal the CHALLENGE charts for the last three songs.


To access the ENCORE EXTRA STAGE, the player must have unlocked and cleared the CHALLENGE charts once (indicated in one of the three slots below). All modifiers (other than speed mods) from the last song played are carried over, and the player's Flare level is set to FLARE Level EX (which penalizes the player's LIFE GAUGE for Perfects as well). The player's speed mod will be set automatically based on the modified speed used for the previous stage. Additionally, a "dynamic sudden" is enabled, so that during slower scrolling sections the player will only see a certain distance ahead in the chart. Unlike past games with this feature, neither RISKY nor getting a PERFECT FULL COMBO is required to clear the stage. If ENCORE EXTRA STAGE has been accessed at least once, any FLARE Level can be played on any song in the game.
To access the ENCORE EXTRA STAGE, the player must have unlocked and cleared the CHALLENGE charts once (indicated in one of the three slots below). All modifiers (other than speed mods) from the last song played are carried over, and the player's Flare level is set to FLARE Level VIII (EX before 2023/11/30, IX before 2023/12/7). The player's speed mod will be set automatically based on the modified speed used for the previous stage. Additionally, a "dynamic sudden" is enabled, so that during slower scrolling sections the player will only see a certain distance ahead in the chart. Unlike past games with this feature, neither RISKY nor getting a PERFECT FULL COMBO is required to clear the stage. If ENCORE EXTRA STAGE has been accessed at least once, any FLARE Level can be played on any song in the game.
 
{| class="wikitable"
|+ FLARE GAUGE Life Reductions
|-
! FLARE Level !! Perfect !! Great !! Good !! Miss/N.G.
|-
| Lv. EX || 1% || 2% || 10% || 30%
|-
| Lv. IX || 0% || 2% || 10% || 30%
|-
| Lv. VIII || 0% || 1.64%? || 8.2%? || 26%
|-
| Lv. VII || 0% || 1.28%? || 6.4%? || 22%
|-
| Lv. VI || 0% || 0.92% || 4.5%? || 18%
|-
| Lv. V || 0% || 0.74% || 3.8% || 16%
|-
| Lv. IV || 0% || 0.56% || 2.8% || 14%
|-
| Lv. III || 0% || 0.38% || 1.9% || 12%
|-
| Lv. II || 0% || 0.29% || 1.45% || 11%
|-
| Lv. I ||  0% || 0.2% || 1% || 10%
|-
|}
(FLARE GAUGE reduction amounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


From November 30th, 2023, the following changes have been made:
From November 30th, 2023, the following changes have been made:
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