AC DDR 1st: Difference between revisions

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== General Information ==
== General Information ==
* First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
* First BEMANI game to run on KONAMI's PlayStation-based System 573 Analog hardware.
* DanceDanceRevolution is also known as "version 1.0".
* The original DanceDanceRevolution is also known as "version 1.0".
** From [[AC DDR X|DanceDanceRevolution X]], both versions (1 and [[AC DDR 1st IR‎‎|1.5]]) are combined into a single folder, labeled '''DDR 1st'''.
** Since [[AC DDR X|DanceDanceRevolution X]], both versions (original and [[AC DDR 1st IR‎‎|1.5]]) are combined into a single folder, labeled '''DDR 1st'''.
* DanceDanceRevolution has the first introduction video of the series during the opening credits.  
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTREME|EXTREME]].
* The game features promotional materials related to the Dancemania series during the opening credits. This would continue to be the case until [[AC DDR EXTREME|EXTREME]].
* The game features an announcer which was used until [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON2]].
* The game features an announcer which was used until [[AC DDR CLUB VER.2|DanceDanceRevolution 2ndMIX CLUB VERSiON2]].
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* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
* Three play style options are available: SINGLE, DOUBLE, and COUPLE.
** DOUBLE requires a step code to activate.
** DOUBLE requires a step code to activate.
* Three play modes are available: EASY, NORMAL, and HARD.
* Three play modes are available: EASY, NORMAL, and HARD. The modes primarily differ in the songs available for selection.
** The modes primarily differ in the songs available for selection.
** EASY only allows one song, but the game will not end early if the dance gauge empties.
** EASY only allows one song, but the game will not end early if the dance gauge empties.
** NORMAL and HARD allow three songs but will end the game early if the dance gauge empties. An EXTRA STAGE can also be earned in both of these modes.
** NORMAL and HARD allow three songs but will end the game early if the dance gauge empties. An EXTRA STAGE can also be earned in both of these modes.
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** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
** Only DanceDanceRevolution game where the gate transition effect uses different colors depending of the difficulty and mode played (a darker shade of yellow/white for ANOTHER, as well as light blue for DOUBLE).
* The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
* The difficulty is rated in a foot rating scale of 1 to 7 for all the dance levels available on each song:
** BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet)
** BEGINNER (1 foot), AVERAGE (2 feet), NOVICE (3 feet), EXPERT (4 feet), PROFESSIONAL (5 feet), MASTER (6 feet), HERO (7 feet).
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* Only one modifier is available, the TURN option MIRROR, which requires a step code to be entered on the dance stage.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
* The default arrow color is FLAT, and the default arrow design (later called CLASSIC) has a V-shaped cut on its tail end.
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** During gameplay, the selected character appears on screen dancing in front of animations.  
** During gameplay, the selected character appears on screen dancing in front of animations.  
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** Unlike future games, the animations that are played are determined by the current stage and the characters used.
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in use. Showing the dance type is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
** To identify the choreography used by the dancer, the game shows on screen the type of dance currently in us, which is a feature only found in DanceDanceRevolution and its Internet Ranking Version. The list of choreographies is as follows:
*** HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE
*** HIPHOP, FUNK, LOCK, CAPOEIRA, JAZZ, SOUL, HOUSE, HOPPING, WAVE.
* The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO! and MISS.
* The possible judgments for stepping are PERFECT!!!, GREAT!!, GOOD!, BOO!, and MISS.
* The possible rank results for a song are S, A, B, C, and D.
* The possible rank results for a song are S, A, B, C, and D.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.
* First game in the series to have an EXTRA STAGE system. This system would not return until [[AC DDRMAX|DDRMAX]]'s release.

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