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KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was [[AC DDR X|DanceDanceRevolution X]], one of the more peculiar entries in the series. For one, it's the first (and so far only) arcade title in all of BEMANI headed by an American sound director, the late [[Jason Borenstein]]. Another thing is that it actually ''debuted'' on the North American PlayStation 2 three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current 20-level model and also introduced the Shock Arrow mechanic. | KONAMI continued to throw the dice and take risks on newer entries in established series. One of these risks was [[AC DDR X|DanceDanceRevolution X]], one of the more peculiar entries in the series. For one, it's the first (and so far only) arcade title in all of BEMANI headed by an American sound director, the late [[Jason Borenstein]]. Another thing is that it actually ''debuted'' on the North American PlayStation 2 three months before it was released in the arcades of Japan. As such, the entry is more Western-focused in its sound, visuals, and artist selection. X expanded the difficulty scale to the current 20-level model and also introduced the Shock Arrow mechanic. | ||
While 2008 saw many celebratory releases, it also signaled a change from the old to the new. [[Mutsuhiko Izumi]] stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and [[Asaki]] would take | While 2008 saw many celebratory releases, it also signaled a change from the old to the new. [[Mutsuhiko Izumi]] stepped down from his position as sound director of the GuitarFreaks & DrumMania series, and [[Asaki]] would take his place for [[AC GFDM V5|GuitarFreaks V5 & DrumMania V5 Rock to Infinity]]. Likewise, [[AC EMPRESS|beatmania IIDX 16 EMPRESS]] would be [[Takayuki Ishikawa|dj TAKA]]'s last title as a co-sound director of beatmania IIDX. [[AC pnm 16|pop'n music 16 PARTY♪]] was the last BEMANI title that [[Reo Nagumo]] would be involved in, and many of his songs would be removed later that year (and the next) in other BEMANI titles. | ||
== January == | == January == | ||
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== Unknown date == | == Unknown date == | ||
* | * MAYA leaves KONAMI, though would continue to contribute to BEMANI as a freelancer. Her last credited work as a staff member was beatmania IIDX 16 EMPRESS. | ||
[[Category:History]] | [[Category:History]] |