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Maya Takamura joined the beatmania IIDX video designer staff during the production for [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], when there was a big push to start bringing in new talent to the beatmania IIDX team. Another mostly 2D artist, her coloring style, vaguely reminiscent of watercolor, provides a contrast to [[Goli Matsumoto|GOLI]]'s (usually) cel-shaded works, although she did a few 3D movies. Maya was during her stay at KONAMI one of the very few women on the beatmania IIDX graphics design team, but was one of many staffers who played beatmania IIDX; her KONAMI ID was 6233-6531. | Maya Takamura joined the beatmania IIDX video designer staff during the production for [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], when there was a big push to start bringing in new talent to the beatmania IIDX team. Another mostly 2D artist, her coloring style, vaguely reminiscent of watercolor, provides a contrast to [[Goli Matsumoto|GOLI]]'s (usually) cel-shaded works, although she did a few 3D movies. Maya was during her stay at KONAMI one of the very few women on the beatmania IIDX graphics design team, but was one of many staffers who played beatmania IIDX; her KONAMI ID was 6233-6531. | ||
Maya left KONAMI sometime in 2008 after the location test of [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. In November 2008, she opened her personal website as a freelance artist, though she continued to | Maya left KONAMI sometime in 2008 after the location test of [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. In November 2008, she opened up her own personal website as a freelance artist, though she continued tp contribute to beatmania IIDX and pop'n music for a few years after her departure. She then appeared as a commissioned jacket artist for REFLEC BEAT, even being the main cover illustrator of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]. | ||
== Trivia == | == Trivia == |