What Is DDR?: Difference between revisions

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; <span style="color:#1fd6fe;">BEGINNER</span>
; <span style="color:#1fd6fe;">BEGINNER</span>
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty doesn't exist in DOUBLE Play. BEGINNER can also be known as 習 (Shuu) or カンタン (Kantan) in Happy Mode found in DanceDanceRevolution X2 and X3 vs 2ndMIX respectively only.
: Added in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this difficulty is aimed at newcomers. It usually has a foot level which ranges from 1 to 4, with the maximum being 9. A typical chart can include Jumps and simple Freeze Arrows. This difficulty is exclusive to Single Play in arcade titles. BEGINNER can also be known as 習 (''shuu'', X2) or カンタン (''kantan'', X3 vs 2ndMIX) in HAPPY MODE only.


; <span style="color:#fdac1c;">BASIC</span>
; <span style="color:#fdac1c;">BASIC</span>
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For the Happy Mode in DanceDanceRevolution X2 to DanceDanceRevolution X3 VS 2ndMIX, BASIC was known as ふつう (Futsuu).
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at people more familiar with the game. The level range is from 3 to 7 with 13 being the maximum and 1 the minimum. Charts include 4th notes, and at times, 8th notes. In DDRMAX to DanceDanceRevolution EXTREME, BASIC was known as LIGHT (楽, ''raku''). For HAPPY MODE in X2 and X3 VS 2ndMIX, BASIC was known as ふつう (''futsuu'').


; <span style="color:#ff1e3c;">DIFFICULT</span>
; <span style="color:#ff1e3c;">DIFFICULT</span>
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 16 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to DanceDanceRevolution 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX and became STANDARD (踊, ''odori'') in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.
: Introduced in [[AC DDR 1st|DanceDanceRevolution]], this difficulty is aimed at intermediate players. The minimum difficulty is 4 and the standard difficulty range is 5 to 9 with 16 being the maximum. Charts can have 4th, 8th, and occasional 16th notes. DIFFICULT was known initially as ANOTHER from DanceDanceRevolution to 3rdMIX, it was changed to TRICK in DanceDanceRevolution 4thMIX to 5thMIX, and became STANDARD (踊, ''odori'') in DDRMAX to DanceDanceRevolution EXTREME. It finally received the name DIFFICULT in DanceDanceRevolution SuperNOVA.


; <span style="color:#33eb19;">EXPERT</span>
; <span style="color:#33eb19;">EXPERT</span>
: Introduced in [[AC DDR 1st IR|DanceDanceRevolution Internet Ranking Version]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution until DanceDanceRevolution 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as Heavy (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.
: Introduced in [[AC DDR 1st IR|DanceDanceRevolution Internet Ranking Version]], this difficulty is aimed at experienced players, and for many songs is the highest difficulty. The usual interval is 10 to 13 with 18 being the maximum and 6 the minimum. Introduced as MANIAC in DanceDanceRevolution to 3rdMIX, it was temporarily named SSR (Step Step Revolution) in 3rdMIX but returned to its former name in DanceDanceRevolution 3rdMIX PLUS. From DDRMAX to DanceDanceRevolution EXTREME, MANIAC was known as HEAVY (激, ''geki'') before receiving its current name EXPERT in DanceDanceRevolution SuperNOVA.


; <span style="color:#eb1eff;">CHALLENGE</span>
; <span style="color:#eb1eff;">CHALLENGE</span>
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=== GROOVE RADAR ===
=== GROOVE RADAR ===
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
Introduced in DDRMAX, the [[GROOVE RADAR]] (グルーヴレーダー) was supposed to be the successor to the traditional feet level system. Due to the negative reception, the Feet Level system returned in DDRMAX2 and ever since both systems have been used in the game. In a nutshell, the GROOVE RADAR is a graphical representation of a song difficulty using a pentagon shape. The pentagon is drawn using 5 categories:
* VOLTAGE (最大密度 ''saidai mitsudo'' "maximum density") refers to the peak density of the notes of the song. It's the highest density of arrows that ever appear on the screen at once.
* VOLTAGE (最大密度, ''saidai mitsudo'', "maximum density") refers to the peak density of the notes of the song. It's the highest density of arrows that ever appear on the screen at once.
* AIR (ジヤンプ度 ''janpu-do'' "jump degree") refers to the amount of Jumps of the song.
* AIR (ジヤンプ度, ''JUMP do'', "jump degree") refers to the amount of Jumps of the song.
* FREEZE (踏みつぱ度 ''fumitsu pa-do'' "stepping degree") refers to the amount of Freeze Arrows of the song.
* FREEZE (踏みつぱ度, ''fumitsupado'', "stepping degree") refers to the amount of Freeze Arrows of the song.
* CHAOS (変則度 ''hensoku-do'' "degree of irregularity") refers to the amount of notes that do not match well with the beat of the song.
* CHAOS (変則度, ''hensokudo'', "irregularity degree") refers to the amount of notes that do not match well with the beat of the song.
* STREAM (全休密度 ''zenkyū mitsudo'' "total density") refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.
* STREAM (全休密度, ''zenkyuu mitsudo'', "total density") refers to the amount of sets of notest that are right after one another (note density), in the song. It is actually determined as the number of notes per minute.


Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.
Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270.

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